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Myth, open discussion.

Posted:
Fri Jan 07, 2005 10:55 pm
by Penbot 2004
Hello all and happy New Year. Congratulations to Patrick on the development of his 24 hour rpg, Myth. I hope you all don't mind if I open this topic to chat about his game.
I'm going to barrow Andy's style to get the discussion started. (or at least what I can remember of how He does this?)
Over all first impression: Wow, great layout! Eye catching. Neat use of the little "tip" boxes.
Good points: Creative back drop. Good explanation of the game world. The stat system is a bit familiar but has some new twists.
Areas to Develop: The story line is a bit broken up by the many headings. My main concern is the grammar. Not only in the back drop story but through out the rules. I do, however, credit the grammar problems to the time limit. I'm sure they will all be worked out quickly in the second draft.
Now belly up to the keyboard and bring on those comments!

Posted:
Sun Jan 09, 2005 4:06 pm
by Penbot 2004
Hey all, my e-mails down so I'm gonna post here since I can't access the 24 rpg mail group. (well I guess I could now that I think about it, duh?)
Patrick, this is one point in the rules I was wondering about. I'm not sure if it is a typo or if I'm just confused? In the explaination for the skills it says:
"The skills follow the same scale as the traits . . . the are usually given a value of 1-6. 0 being unskilled and 6 being Legendary."
So shouldn't the frist sentence say, "Skills are usually given a value of 0 to 6?"
thanks and see ya all soon, C C
I'll just post this here...and BAMM!

Posted:
Wed Jan 12, 2005 7:59 pm
by rabideldar
I wish I could've had more time correcting grammar problems but when it came time. I just didn't have enough energy at the end of the night. I wish It would have been as polished as Brett or Phil's games but it wasn't and for a free game in a 24 hour period. I could offer no more. All of those rules where made up in my heading during that time. There was no planning and while it was a very simple system, It was very hard to make it fit with the world and still work. It's not 100% original but then again I wasn't trying to recreate the wheel.
For my next rpg you'll have to throw rocks to determine who beats the target number.
Laters.

Posted:
Thu Jan 20, 2005 12:56 am
by Penbot 2004
This was Patrick's reply to my question which he posted on the 24 hour mail group;
"In all reality it probably should say that but because of time, (I
know I am using that as an excuse a lot) I got to proof it a total
of 1 time before sending it. I wish I could've gone over it. But I
was just trying to get at the point that skill follow the same 0-6
rating as traits and in all reality no trait can ever be 0 so that
is false."
I thought Myth looked great over all. I'd even try to run the game if I had time. But right now I can't see past the clutter on my desk!
I'll see you all around,
Well....

Posted:
Wed Jan 26, 2005 1:06 pm
by rabideldar
If you really enjoyed Myth just wait. I have some minor details on the new web site about a game I am creating as we speak called: "Forgotten Kingdoms"
It's a very high fantasy setting with a lot of awesome ideas I am throwing in. Keep checking back at for more information as it develops. I plan to work on it heavily this weekend and try to knock out one of its many chapters!
