rule of 5 in the WH40k universe pt 25
KROOT - feral mercenaries used by the TAU .
all KROOT have 7 LPC and movement of 25 metres per round.
KROOT are found in squads of 10 to 20 with a SHAPER ( 9 LPC ) in command. they are all armed with KROOT RIFLE ( 4 damage per success , rapid fire ) which because of it's size, strength and attached blades doubles as a combat weapon ( 4 damage per success ). a KROOT's punch / kick does 2 damage per success.
all KROOT have a damage reduction of 1 per success when lead by a SHAPER. in arboreal environments ( jungles , forests etc ) KROOT ignore it as difficult terrain and always count as in cover.
KROOT squads often have KROOT HOUNDS and /or a KROOTOX in support . KROOT hounds have a movement of 40 metres, 6 LPC and have viscious fangs ( 4 damage per success ) , they bignore difficult terrain and always count as in cover in arboreal conditions. a KROOTOX a large beasts used as mobile weapon platforms. they wiill not attack other creatures directly and normally carry a single rider armed with a KROOT-GUN ( heavy , 7 damage per success ) a KROOTOX cannot be killed unless it takes 10 damage in one hit. a KROOTOX rider counts as being in cover while riding a KROOTOX.