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question about rules set

PostPosted: Fri Mar 25, 2011 8:09 am
by elmiko
hi all,

long time lurker, first time poster

i'm working up the courage to enter the 2011 competition but i have a question concerning the game's rules. is it preferable to invent your own rules set, or to use something from the public domain/OGL side of things (e.g. Fudge)?

thanks :)

Re: question about rules set

PostPosted: Fri Mar 25, 2011 9:57 am
by Chainsaw Aardvark
Hello and welcome to the forums.

We have grappled with this issue before - unfortunately I can't seem to find that thread. However it is up to a bit of interpretation.The rules from 2004 (via 24hourrpg.com):

No pre-planning. You may not work on the RPG before your 24 hour period starts. This means no pre-creation of a system, no preparing vignettes or setting text, no artwork . . . nothing! It is understood that your 24 hour game may use elements of previous ideas, dreams, or game systems but you agree that all work on the game is to be done in a single 24 hour block of time.


Using mechanics from another game is not explicitly disallowed, but does seem a bit disingenuous. Cutting and pasting large chunks of text from another work can save a lot of time, and it is hard to judge between someone who has created everything versus someone who has focused only on setting while reusing other work. Eventually we reached a decision that you can in fact use prior systems - provided you modify them somehow.

There is no oversight in the 24 hour project - it is simply a gentleman's agreement that you will stop work when the time comes. If your conscious says its more honorable to create a game in its entirety, then that is the preferable option. I think many readers would be impressed by the extra effort as well. But if your main goal is to finally get a project done, or to prove to yourself that you can write a complete game, then you can borrow a bit so long as you leave a personal stamp.

I hope this helps, and I'll be here to answer any further queries.

Re: question about rules set

PostPosted: Fri Mar 25, 2011 5:39 pm
by elmiko
Chainsaw Aardvark wrote:There is no oversight in the 24 hour project - it is simply a gentleman's agreement that you will stop work when the time comes. If your conscious says its more honorable to create a game in its entirety, then that is the preferable option. I think many readers would be impressed by the extra effort as well. But if your main goal is to finally get a project done, or to prove to yourself that you can write a complete game, then you can borrow a bit so long as you leave a personal stamp.


ok, i think i tend to fall more on the side of creating the whole thing in 24 hours.

Chainsaw Aardvark wrote:I hope this helps, and I'll be here to answer any further queries.


it did, thanks!