Well, I ran my one shot and everyone had a great time!!
My house rules weren't really used... except initiative and having armor effect initiative seems like a good way to discourage everyone from piling on the platemail without resorting to all that "class restriction" stuff.
All in all and enjoyable time.
Dungeon Squad works great as a one-shot.
I loved the concise nature of the Dungeon Squad rules. It was the ease of use and the smallness of the package that appealed to me. I actually liked that everything was there for me in just 4 pages.
It inspired me to submit my 24 Hour RPG (more like 4 to 6 hour... but there were many breaks and interuptions)... EZ Supers.
Its a 4 page package like Dungeon Squad... It's game mechanic is original and has no simularity to Dungeon Squad... it's just one of those, "lite RPG in a bite sized package" kind of submissions.
If you have a chance, check out EZ Supers... I'm really kinda proud of it.
Now that's it's done It actually "feels" like it should be very playable and I can see many ways that I might expand on it too.
Jeff