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Dungeon Squad - By Jason Morningstar

PostPosted: Wed Jun 29, 2005 2:06 pm
by bigcape

PostPosted: Fri Jul 01, 2005 10:49 am
by Penbot 2004
Those are inspiring words BigCape. I'm going to read Dungeon Squad soon since you have reccomended it.

PostPosted: Fri Jul 08, 2005 6:34 am
by bal3000

PostPosted: Sat Jul 09, 2005 8:55 pm
by Penbot 2004

PostPosted: Sun Jul 10, 2005 2:28 am
by PlotDevice

PostPosted: Wed Jul 13, 2005 6:18 am
by jmstar
Hey thanks, everybody.

There's an that inspired the design of this game - I tried to teach a dozen pre-teens how to play D&D 3.5 and it turned into this insane bizarro world where they taught *me* what was fun and cool and threw out all the D&D crap that got in the way - one girl picked "angel" as her character's race, another guy had a chaotic/lawful character whose class was "king". It rocked so hard I was astonished, and took what I learned and immediately wrote Dungeon Squad.

BTW I've added a noncommercial/sharealike Creative Commons license to the game, so absolutely feel free to build on it and use it. It is already being translated into Danish and Swedish!

--Jason

PostPosted: Wed Jul 13, 2005 6:35 am
by bigcape

Alternate Dungeon Squad submitted

PostPosted: Fri Jul 22, 2005 7:54 am
by bal3000
I've just submited an expanded rules set called Alternate Dungeon Squad to 1km1kt with Jason's blessing. ( big , big , BIG thank you, Jason ).

It's takes the simple and flexible DS rules and stretches them for more experienced players .I can easily see these rules covering a variety of genres and styles. This is just the start. :twisted:

Hope you like it.

PostPosted: Wed Sep 21, 2005 6:00 am
by bal3000
DS inspired gaming continues to mutate in my world.
i've just posted PSYCHIC WARRIOR.
it takes DS and my Alternate DS rules into what can best be described as a " Mad Max meets Darth Vader in Gamma World with the Psionic handbook on hand ".
I did warn this was just a start. :twisted:

PostPosted: Fri Nov 04, 2005 4:44 pm
by bigcape
I am finally going to put my money where my mouth is and put Dungeon Squad to the test in a one-shot I am running tomorrow night. I needed something quick, easy to teach that would have us playing right away. I wanted rules that wouldn't get in the way of fun. So I chose Dungeon Squad. The fact that I was able to create 5 pre-gen characters to bring to the table in under 5 minutes didn't hurt either.