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Re: 24h RPG Competition 2014

PostPosted: Thu Jan 01, 2015 5:43 am
by Evil Scientist
Also, mature themes aren't essentially linked to swearing or NSFW content. :mrgreen:

What time does the competition theme go online today?

Re: 24h RPG Competition 2014

PostPosted: Thu Jan 01, 2015 10:17 am
by kylesgames
Evil Scientist wrote:Also, mature themes aren't essentially linked to swearing or NSFW content. :mrgreen:

What time does the competition theme go online today?


Noon my time (about three hours).


Uh... now, because I derped on the blog scheduling.

The Loreshapers 2015 tabletop game design contest has officially begun. This year's theme is “Meeting Strangers”.

If you want to participate, please check out our rules (http://loreshapers.net/blog/announcing-first-loreshapers-game-design-competition/). We have a 24 and a 72 hour competition format! Sample games made for these formats are available here (24 hour) [http://files.homoeoteleuton.com/WreckRacers.pdf] and here (72 hour) [http://files.homoeoteleuton.com/theinkydepths.pdf]; these games were made with the theme of “Go Big or Go Home”.

This means that you can start working on your game. Once you are finished, you can submit it to entries@loreshapers.net and we'll send you a nice confirmation when we get it.

Re: 24h RPG Competition 2014

PostPosted: Thu Jan 01, 2015 2:38 pm
by Evil Scientist
Great!

Although I cannot find this announcement on the loreshapers site.

Re: 24h RPG Competition 2014

PostPosted: Thu Jan 01, 2015 3:31 pm
by kylesgames
Evil Scientist wrote:Great!

Although I cannot find this announcement on the loreshapers site.


It should be here: http://loreshapers.net/blog/loreshapers-2015-game-design-contest-has-begun/.

The main page of the site has also been updated with a final-ish version of the announcement that accounts for how the contest has actually already begun.

Re: 24h RPG Competition 2014

PostPosted: Thu Jan 01, 2015 4:30 pm
by Rob Lang
It's a good question. I don't like the idea of censorship either. Where did you find the rules about swearing?

Re: 24h RPG Competition 2014

PostPosted: Thu Jan 01, 2015 4:49 pm
by Onix
Censorship is saying you can't say or show a thing. Saying "Don't do this on my property" is not censorship. A contest host is allowing you to set up shop and offer your game on their site. Why wouldn't they have the right to stipulate the type of content?

If anything saying no obscene language and no NSFW content is more akin to "The theme this year is Meeting Strangers". What's the difference between those two? They both restrict the kinds of things you can write about.

It's like the kid that asked me "Why can't I stand up on the school bus? I thought this was a free country?" To which I answered, "You're right, it is a free country. You're free to walk to school all you want or to have your parents drive you. This bus is a courtesy to you and your family and when you get on, you agree to follow the rules of the bus."

Rules are here, second paragraph http://loreshapers.net/blog/announcing-first-loreshapers-game-design-competition/

Re: 24h RPG Competition 2014

PostPosted: Fri Jan 02, 2015 6:11 am
by Evil Scientist
Damn, my project "Meeting Strangers at Swear-fest 2015" goes down the drain! :mrgreen:

I'm with Onix on this one. I don't see that rule as censorship. The games will be featured on their site, and maybe they care about a young audience or whatever (Kyle also expressed his personal reason). I, personally, don't think it's that big of a concern.

Re: 24h RPG Competition 2014

PostPosted: Fri Jan 02, 2015 4:15 pm
by Anastylos
I never was a fan of swearing, so why should I use it in an rpg?

Meeting Strangers ... damn, I was looking forward to go big or go home. Maybe I will make a cthulhuish game about facing something realy strange.

Re: 24h RPG Competition 2014

PostPosted: Fri Jan 02, 2015 7:03 pm
by kylesgames
Yeah, I really wanted to use Go Big or Go Home, but truthfully I felt that something that was unexpected would produce more organic results. Besides, 1km1kt is really where I expect most of the participants to come from, and I didn't want people planning too far ahead.

Just for fun I made a little entry myself (which I'll put up on the day that the 24-hour competition ends, so as not to bias the results, since I obviously can't win a competition I'm running). It's very different than anything I've made before, which is fun. I went seriously experimental with it, and it's not my usual cup of tea.

Re: 24h RPG Competition 2014

PostPosted: Tue Jan 06, 2015 5:47 am
by Evil Scientist
Was this game - http://www.1km1kt.net/rpg/starguide - created for the competition?