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Re: 24h RPG Competition 2014

PostPosted: Tue Jan 06, 2015 2:02 pm
by kylesgames
Evil Scientist wrote:Was this game - http://www.1km1kt.net/rpg/starguide - created for the competition?


Not exactly; it was created independently of the competition, then entered as a 72-hour entry.

EDIT: I crashed early last night, so I couldn't get the stuff up:

http://loreshapers.net/blog/loreshapers-2015-contest-week-1-update/

has more details.

EDIT: This would probably also be a good time to remind everyone that the 24-hour portion of the competition ends on the 10th.

Re: 24h RPG Competition 2014

PostPosted: Sat Jan 10, 2015 1:50 pm
by Anastylos
"Meeting strangers" and I did not even make a star trek rpg. Maybe I will make an 72 hours rpg too.

Re: 24h RPG Competition 2014

PostPosted: Sat Jan 10, 2015 2:06 pm
by kylesgames
12 hours left on the 24-hour compo, and another 9 days and change left on the 72-hour one, in case anyone's interested.

Re: 24h RPG Competition 2014

PostPosted: Sat Jan 10, 2015 2:44 pm
by Anastylos
12 hours? It's 9PM where I live, so it's a relive there is still so much time.

Re: 24h RPG Competition 2014

PostPosted: Sun Jan 11, 2015 3:46 am
by jeSter
I'm not complaining, but I think that the 24h competition should last longer than 10 days, especially since half the days are overlapping with the Christmas vacation (some of us may :rolleyes: have family obligations). And, it would give the time to gather more entries, which would be great! A full month would be good, imo.

Ah, also, I like how the title of this thread is "24h RPG Competition 2014". It leaves open the opportunity for another contest within 2015... :D

Re: 24h RPG Competition 2014

PostPosted: Sun Jan 11, 2015 5:51 am
by Anastylos
Thats what I thought too. I was quite suprised that the day I started was the last day of the competition.

Re: 24h RPG Competition 2014

PostPosted: Sun Jan 11, 2015 9:12 am
by kylesgames
Anastylos wrote:Thats what I thought too. I was quite suprised that the day I started was the last day of the competition.
jeSter wrote:I'm not complaining, but I think that the 24h competition should last longer than 10 days, especially since half the days are overlapping with the Christmas vacation (some of us may :rolleyes: have family obligations). And, it would give the time to gather more entries, which would be great! A full month would be good, imo.

Ah, also, I like how the title of this thread is "24h RPG Competition 2014". It leaves open the opportunity for another contest within 2015... :D


Yeah, next year I'll definitely run it longer; part of the reason for the length is that I discussed it with Chris Stevens back when I was still planning to start up in December, and I'd already set some outlined end-dates. Unfortunately, I had my own family in town and really spent all of my free time just trying to set up the site.

It was also loosely setup to coincide with when I'll have the most free time to manage the competition. Since I won't be a student next year, I'll have full obligations at any time in January, so there's no reason not to just run it out.

Re: 24h RPG Competition 2014

PostPosted: Tue Jan 20, 2015 10:38 pm
by kylesgames
http://loreshapers.net/index.php?cID=141

A final announcement recapping the competition is now online! Good job to everyone who participated! If I forgot to include something, please let me know.

Re: 24h RPG Competition 2014

PostPosted: Mon Apr 13, 2015 9:30 pm
by kylesgames
Bah. I'm way behind on judging, mostly because I had a couple prospective judges who backed out on me. I've found a few alternative judges (normally I'd ask around here for judges, but since we have community members do submissions I drew from my own local contacts), but I didn't get them judging quickly enough. Hopefully I'll have final results by the end of the month.

Re: 24h RPG Competition 2014

PostPosted: Thu Apr 16, 2015 8:37 am
by Evil Scientist
Thanks for the update!