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Re: Let's see what I can do in a day

PostPosted: Wed Feb 25, 2015 3:43 pm
by Evil Scientist
I don't think the idea of splitting the skills is bad, in general. It just needs a better configuration. The concept of spending points between the professional skills as you wish is great too: people of the same profession might have slightly different training, etc.

But I think racial/origin-based skills should be "unique", not something you can easily get from a profession.
Or change the racial bonus to some kind of "predisposition", so if you do end up with a certain skill (coming from your profession), it begins at a higher level. But it doesn't automatically grants you that skill.

E.g. Martians (or any other type) are generally good at Fast Talk, but it only "shows" if their profession is related to it. So a Martian picking a Rogue profession starts one or two points higher in Fast Talk than a mumbling Terran.

Definitely looking forward to the extended background of the setting!

Re: Let's see what I can do in a day

PostPosted: Wed Feb 25, 2015 7:11 pm
by Onix
DungeonExplorer wrote:@Onix, Mh. The idea that genemodification (more or less inevitably) leads to problems is an interesting one, and fairly reasonable in that we simply may not have the foresight necessary to build something that is capable of a balanced existence in the long run. There's the danger of turning the setting into a political statement, though - this is supposed to be just a fun pulpy romp. For sentient creatures, it may well lead to an identity crisis.

Ah, well I wasn't going for political statement, just for what seemed to introduce interesting story and conflict in a plausible way. YMMV.

Re: Let's see what I can do in a day

PostPosted: Thu Feb 26, 2015 6:44 am
by DungeonExplorer
Oh I didn't think you meant to make one, just that readers would misinterpret the intentions.