I thought it was during set times? Any challenge in perticular? I have some desire to do something that I can actually see finished, even if its not complete. I'm getting tired of completing one section only to realize it created the need for a new section.
There's been talk of a holiday themed one, but I think its a bit too hectic with crass comercialism and hollow sentament at the moment to really find 24 hours. See the "holidays and zombies" post in the general catogory for some of the ideas.
The fact that we need someone with soe criteria to judge it would help. I'm a good writer, but a poor editor, and would hate for my standards to be applied to others.
the 24 hour challenge has no timeframe, save 24 contiguous hours
there are no set themes
the 24 hour challenge is personal
Just pick a point in time and space
Get started
the original was supposed to be 24 pages in 24 hours
I could not do that
But I can do the 24 hour challenge of making a RPG within a 24 hour period, all from essentially scratch.
That is the 24 hour challenge
Now GameChef has timeframes, ingredients, judges, etc.
the 24 hour Challenge does not.
I believe that the inspiration and writing has to be within the 24 hours - its from brainstorm to ocean of work. Personally, I find that kind of annoying, since I have good ideas all the time, and unfinished notes in my journals - but the fact that these elements have been written down technically disqualifies them.
A challenge in motivation in 24 hours / getting the work done rather than let it languish unused is the type of thing I need. The 24 as we have now actually doesn't allow for pre-thinking.
"No pre-planning. You may not work on the RPG before your 24 hour period starts. This means no pre-creation of a system, no preparing vignettes or setting text, no artwork . . . nothing! It is understood that your 24 hour game may use elements of previous ideas, dreams, or game systems but you agree that all work on the game is to be done in a single 24 hour block of time." -quoted from site listed above.
As to the suggested ideas - well, I thought we were looking for a "Grand Act" where multiple people coordinate on an idea. Solitary work is encouraged as well.
Yeah the time frame whacks me too at times
Least the couple I have done just flowed, but it does not always allow for a lot of expansion
As far as a Grand Act I dont know
It would be interesting, and a Christmas overall theme might have been nice.
But we are close to the end of the year and time to maybe spark some interest in 2007 for 24 hour Challenges also
What I did the first time was post to the forum looking for an idea to work off of
Once somoene did I got started on it.
So that is one way maybe to get yourself going, solict setting ideas or something and chose the one that clicks first off.
Well, I'm still not sure if I will be technically within the 24 hour rpg rules, but I like my idea, too much to try a different one. I'll probably try to get started sometime tonight.
I'll tell you what I have so far and someone can decide if I'm breaking the rules (which is what rules are for after all).
I have nothing on paper. I have thought of the title: Santa vs. the Hippies. The player's will be elves. I want the hippies to get some kind of bonus for things like tie-dye shirts and hemp necklaces. And I want to use coins, something I've never done.
Ok, I managed to force out a umm..."limited" game. Since no one has really clarified the cheating, I took a start time of 1pm Friday, you can see above what I had around that time. And a finish time of 12:30pm or so Saturday. I'll just submit it as a rpg, not a 24-hour rpg.