Myrmidon

And so it begins... let's see how it evolves.
From Wikipedia, the free encyclopedia.
The Myrmidones or Myrmidons (lit. "ant-people") of Greek mythology were initially the inhabitants of the island of Aegina. When a plague killed all of the human inhabitants of the island, King Aeacus prayed to his father Zeus for a remedy. Zeus responded by transforming the ants of Aegina into a race of people, the Myrmidons.
They later founded a kingdom in Phthia and took part in the Trojan War, fighting on the side of Achilles, the grandson of Aeacus.
The mythic Myrmidons were famous for their blind and remorseless loyalty to their leaders, so that in pre-industrial Europe the word "Myrmidon" carried many of the same connotations that "robot" does today.
Theme: A Historical Period.
Beginning in the golden age of the Greek mythos, a game that spans all of history since then, following the lives of the immortal Myrmidons. They shall take part in every period, as much or as little as the players desire, even surviving the end of the age of the gods, all the stages inbetween, even until the modern age. They shall make their own mark on history and decide their own purpose... perhaps...
Ingredients: Wine
Fermentation of special wine shall be one of the key needs of the characters, and shall for a central aim. The source of it shall be relevant to their origin and the needs of the game…
Ingredients: Entomology
The ants were made into people by the gods... and so were the other insects. Sort of. Lots to do here. See the bit about cards…
Ingredients: Accuser
Yet to be firmed in, but shall probably be a systemic element in action determination. I think there will be some sort of honour code between the myrmidons… it will be the basis of their interactions and prevent them coming into direct conflict with one another… because if they were to, it might destroy everything.
Ingredients: Invincible
Yet to determine specifics, but the characters shall be immortal, invincible and invulnerable.
Ingredients: Companion
The gods have a pact with their children. They have a duty to them they binds. As a result, answering the prayer of His son, even now, with the gods almost gone, they have a responsibility. The gods must answer to the Myrmidons. Each Myrmadon has an essence of the god Zeus as a companion, the higher self that makes them immortal. There are some elements of this I am still formulating.
Rules limitation: No Character Sheet
I may be able to make this fly since the characters shall have identcal base abilities. The issue is keeping track of their psychological development... remains to be seen.
Cards
The card types are insects. Insects have essences that can be set or played. Cards have four sides each with different implication for how they are set.
Blattodea (cockroaches)
Coleoptera (beetles)
Collembola (springtails)
Dermaptera (earwigs)
Diptera (flies)
Embiidina (web-spinners)
Ephemeroptera (mayflies)
Grylloblattodea (rock crawlers)
Hemiptera (true bugs)
Homoptera (aphids, scale insects, leafhoppers, cicadas)
Hymenoptera (wasps, ants, bees)
Isoptera (termites)
Lepidoptera (butterflies, moths)
Mantodea (mantids)
Mantophasmatodea (heelwalkers)
Mecoptera (scorpionflies and hangingflies)
Neuroptera (lacewings, ant lions, dobsonflies)
Odonata (dragonflies, damselflies)
Orthoptera (grasshoppers, crickets)
Phasmida (stick insects)
Phthiraptera (lice)
Plecoptera (stoneflies)
Protura (proturans)
Psocoptera (psocids)
Siphonaptera (fleas)
Strepsiptera (twisted-wing parasites)
Thysanoptera (thrips)
Trichoptera (caddisflies)
Zoraptera (angel insects)
Fixed characters-no generation
The characters begin from the basic insectile start. How they evolve is the centre of the game, their origin is set. Setting down some cards in different orientations generates different effects.
Resolution system must use colours
Each of the card sides have colours. They form the ‘suits’ and there will be a relationship between the colours and the dice rolls (to be determined).
Hand gestures have mechanical in game effects.
I might borrow from poker here, with hand gestures by the player for different actions. (hold, challenge, etc). Also there might be indicators from character hand gestures to indicate elements of the accuser themed honour code.
Dice system with 3 distinct pieces of info from a single roll
There will be action success, action results, and effects on the cards at minimum from the one roll. Or it might shift a bit… but this one will be easy, I think.
OK. I have started. Whee!
Evan
From Wikipedia, the free encyclopedia.
The Myrmidones or Myrmidons (lit. "ant-people") of Greek mythology were initially the inhabitants of the island of Aegina. When a plague killed all of the human inhabitants of the island, King Aeacus prayed to his father Zeus for a remedy. Zeus responded by transforming the ants of Aegina into a race of people, the Myrmidons.
They later founded a kingdom in Phthia and took part in the Trojan War, fighting on the side of Achilles, the grandson of Aeacus.
The mythic Myrmidons were famous for their blind and remorseless loyalty to their leaders, so that in pre-industrial Europe the word "Myrmidon" carried many of the same connotations that "robot" does today.
Theme: A Historical Period.
Beginning in the golden age of the Greek mythos, a game that spans all of history since then, following the lives of the immortal Myrmidons. They shall take part in every period, as much or as little as the players desire, even surviving the end of the age of the gods, all the stages inbetween, even until the modern age. They shall make their own mark on history and decide their own purpose... perhaps...
Ingredients: Wine
Fermentation of special wine shall be one of the key needs of the characters, and shall for a central aim. The source of it shall be relevant to their origin and the needs of the game…
Ingredients: Entomology
The ants were made into people by the gods... and so were the other insects. Sort of. Lots to do here. See the bit about cards…
Ingredients: Accuser
Yet to be firmed in, but shall probably be a systemic element in action determination. I think there will be some sort of honour code between the myrmidons… it will be the basis of their interactions and prevent them coming into direct conflict with one another… because if they were to, it might destroy everything.
Ingredients: Invincible
Yet to determine specifics, but the characters shall be immortal, invincible and invulnerable.
Ingredients: Companion
The gods have a pact with their children. They have a duty to them they binds. As a result, answering the prayer of His son, even now, with the gods almost gone, they have a responsibility. The gods must answer to the Myrmidons. Each Myrmadon has an essence of the god Zeus as a companion, the higher self that makes them immortal. There are some elements of this I am still formulating.
Rules limitation: No Character Sheet
I may be able to make this fly since the characters shall have identcal base abilities. The issue is keeping track of their psychological development... remains to be seen.
Cards
The card types are insects. Insects have essences that can be set or played. Cards have four sides each with different implication for how they are set.
Blattodea (cockroaches)
Coleoptera (beetles)
Collembola (springtails)
Dermaptera (earwigs)
Diptera (flies)
Embiidina (web-spinners)
Ephemeroptera (mayflies)
Grylloblattodea (rock crawlers)
Hemiptera (true bugs)
Homoptera (aphids, scale insects, leafhoppers, cicadas)
Hymenoptera (wasps, ants, bees)
Isoptera (termites)
Lepidoptera (butterflies, moths)
Mantodea (mantids)
Mantophasmatodea (heelwalkers)
Mecoptera (scorpionflies and hangingflies)
Neuroptera (lacewings, ant lions, dobsonflies)
Odonata (dragonflies, damselflies)
Orthoptera (grasshoppers, crickets)
Phasmida (stick insects)
Phthiraptera (lice)
Plecoptera (stoneflies)
Protura (proturans)
Psocoptera (psocids)
Siphonaptera (fleas)
Strepsiptera (twisted-wing parasites)
Thysanoptera (thrips)
Trichoptera (caddisflies)
Zoraptera (angel insects)
Fixed characters-no generation
The characters begin from the basic insectile start. How they evolve is the centre of the game, their origin is set. Setting down some cards in different orientations generates different effects.
Resolution system must use colours
Each of the card sides have colours. They form the ‘suits’ and there will be a relationship between the colours and the dice rolls (to be determined).
Hand gestures have mechanical in game effects.
I might borrow from poker here, with hand gestures by the player for different actions. (hold, challenge, etc). Also there might be indicators from character hand gestures to indicate elements of the accuser themed honour code.
Dice system with 3 distinct pieces of info from a single roll
There will be action success, action results, and effects on the cards at minimum from the one roll. Or it might shift a bit… but this one will be easy, I think.
OK. I have started. Whee!
Evan