Faewine
A Hysterical Game of the Victorian Era
By
Brenna “La Rosa” Beattie
Needed
Paper/Pencil
1d12
1d4
1d6- with 6 colors on the sides (Red, Orange, Yellow, Green, Blue, Purple)
Faewine- The elixir that makes mortals Fae and Fae, gods. Is only brewed once a century in Elfland by a Daughter of a Human and a Faerie and each one is coded to
Ingredients- The items you quest for in order to make your own Faewine
Irisopolis- the City of the Faeries
Companion- the Faerie creature that is assigned to you on your quest.
The Brewer has decreed that the season and the stars are right to brew Faewine. Thus those seen as worthy are summoned from the world of men and the Fae realms and told to find three items each chosen for them alone. They have until the 13th sundown after they are given their quest. After that, the brew is useless. Therefore, worthy ones, go out and find your Ingredients!
Character Creation
First thing, is to roll up your stats. Contain your shock, ladies and gentlemen! Dice may be terribly gauche, but one must make sacrifices for the ultimate goal!
You shall have five, very important stats:
Romance
Style
Strength
Cunning
Heroics
One shall take the colored six sided die and roll five times. Then write each color beside one stat, wherever you feel it is most appropriate.
Next, roll the twelve sided die to determine under which star you were born.
1=Aries
2=Taurus
3=Gemini
4=Cancer
5=Leo
6=Virgo
7=Libra
8=Scorpio
9=Sagittarius
10=Capricorn
11=Aquarius
12=Pisces
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Hmm...Well, there's the hors d'oerves(sp? my French is failing). Now, MECHANICS! *Runs to a stock pot and starts stirring*