Okay, so here's how the map and the tokens interact:
The map is divided into sections (Rennes, Nantes, rivers etc). Each section has three boxes: Breton, Frank and Norman.
- At the start of the game, all tokens are in a central pool (a cup or whatever). No players have any tokens.
- After a scene, players award tokens from the pool to each other (as described above). Each player gets tokens of "his" color (so player A only gets blue ones, for instance).
- After narrating, a player may place tokens on the map. These are placed in the box of a group that player has narrated success for, in a region mentioned in narration. These tokens are taken from the player's personal pool. The first player in a turn places 1 token, next one 2, next one 3 etc.
- At the end of the game (after 10 scenes), find the victorious group in each region - the group with the most tokens. (For instance, if the Bretons have 5 tokens in Nantes, the Normans 2 and the Franks 11, the Franks win Nantes).
- Remove the tokens in the non-victorious boxes. Victorious tokens are tripled and returned to their players.
I think this game is best with four or more players. With three, it could easily become a two-against-one thing.
Also... it's getting to be more of a narrative alternative history board game than a role-playing game. Whattheheck, I still want to play it.