The research has begun.
The vomitting has ended. My face is wiped up and my notes have been looked over.
Step 1
Choose a historical period
Colonial America, a young republic having just gained its independence.
Step 2
Accuser - We will go around until everyone has accused someone or other of a crime.
Companion - Choosing a second will be an important part of the game.
Invincible - justice renders you invicible...right?
Wine - a toast before one takes the field, possibly your last drink among friends will be a part of the game's stages.
Step 3
*Resolution system must use colors.
Colored cups in which players will place their dice will be a key part of the conflict resolution system.
*There is no character sheet.
This option might very well be used also. We'll see how the design process goes.
Step ten paces, turn and fire on your second's mark.
-One-
-Two-
-Three-
*FIRE*