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Apologetikos: A Game of Proselytism

PostPosted: Wed May 25, 2005 3:29 am
by Andalusi
The game takes place in ancient Rome. Each player creates a character who represents a religious or philosophical Doctrine. She must then attempt to either convert the other players’ characters to her Doctrine or render them unable to defend their chosen position. This last can be done through getting Caesar to declare the Doctrine illegal, successfully slandering the PC, defeating them enough times in Debate, or blackmail, among several other means I'm thinking up.

I've got only a rough idea of how this game will work (hey, I only found out about this contest today! :D ), but I've already decided that wine, accuser, and champion will be the mandatory ingredients making it in. Wine will be a Gambit a PC can use to lower an opponent's Reason and *possibly* Appeal---but some PCs will become more charming or charismatic with liquor, depending on what optional Bonus Trait the PC picked during character generation.

I will try to make one die roll yield at least three different types of information, but I might just go for the color resolution system if the former proves too tricky.

PostPosted: Wed May 25, 2005 8:36 am
by adgboss
Sounds very cool. Will one of the possible pitfalls be ending up in the Colosium as entertainment for the masses? That might be neat to incorporate if it fits in to your ideas.

Sean

Re: Apologetikos: A Game of Proselytism

PostPosted: Wed May 25, 2005 9:19 am
by M. Paul Buja

Re: Apologetikos: A Game of Proselytism

PostPosted: Wed May 25, 2005 1:10 pm
by Andalusi

PostPosted: Thu May 26, 2005 6:31 pm
by Dave Panchyk
When mixing Wine and Entomology to get weird things, I thought of something like a Credo RPG: you're trying to convince the first Nicean (sp?) council that your sect is not heretical...