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The Last Supper

PostPosted: Wed May 25, 2005 1:55 pm
by Harlequin

Um.

PostPosted: Wed May 25, 2005 3:46 pm
by nyarly
Wow. I'm not sure how the NPC apostles will play out - maybe better to have a player range: for 10-15, say. But this could be really really cool. Man, with a selection of nice recipes, you could have a bestseller in this.

PostPosted: Thu May 26, 2005 5:16 pm
by Harlequin

PostPosted: Mon May 30, 2005 12:30 pm
by Harlequin
Whew! It's done. The board is, um, sketchy, and there's no way the cards'll fit inside those cells as they are, but that's a layout & design issue.

All the files, plus the required fonts, are balled up together and can be early-downloaded at .

I'm pretty pleased with this; some last-day tweaking removed the endgame and replaced it with a few different kinds of within-game scene, and overall I think it'll make for a pretty thoroughly explored world history.

I find it interesting that I ended up adding in yet another of the rules limitations (colour), not because I had set out to do so but in direct response to a need that came up during the design. That puts me at FIVE of the six rules limitations in this game - everything except the dice one. If that ain't a record, I'll be pretty surprised.

And good fun was had by all. Expect to see this sucker in print, at Gen Con, probably over at the Ad Astra / Driftwood booth.

- Eric