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city of the moon

PostPosted: Wed May 25, 2005 2:04 pm
by Emily Care
A late entry comes onto the scene...will she be able to match the delectable dishes so many chefs have been working on before her? Only time can tell, but the tableau laid by others has been her true inspiration.

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city of the moon

With Heian-Kyo as its capital peace reigned over Japan for nearly four hundred years. The arts flourished and culture bloomed. During this time, though banned from official power, well-born women wielded great cultural power and had many freedoms to pursue their dreams and goals.

Expected to be accomplished in the arts and well-read in Japanese literature, many women siezed these opportunities and aimed higher, rivalling men in their erudition and talents. Some, rose through the ranks of court to reach the pinnacle of social status in that era: becoming the empress of Japan. Some sought the depth and breadth of their chosen arts, creating new art forms such as one woman, Murasaki Shikibu, who wrote the world's first novel.

Those that chose the former course embodied an important cultural value of the time:miyabi, elegance and refinement. Those who chose the latter embodied another: aware, sensitivity or sadness at the impermanence of all things. Both these values balanced the other, one alone lost the heart of both. Women's lives called them to choose between them, following their chosen Destinies down the path to glory....or ignominy.

In the City of the Moon, you play the part of one such woman, an adept of one of the arts: Writing, Poetry, Music, Painting, Dance or Calligraphy. You tell the tale of how she used her talents to chase her dreams, and the barriers placed in her way.

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IGC components:

Theme:
Historical Period: Classical Japan, capital city Heian-Kyo, Court of the Emperor.

Ingredients:
Wine: Full Moon drinking party turns where all the players take turns writing poems and are rewarded in Wine counters.
Companion: One of the types of relationships between characters.
Accuser: Action or role a character can take against another.

Rule Constraints:
Color mechanic: Advancement of characters measured by Color of Robe they may wear.
Custom cards: Topics for Full Moon party poetry.

PostPosted: Wed May 25, 2005 2:11 pm
by kenjib
You topic is so evocative. I look forward to hearing more!

PostPosted: Wed May 25, 2005 2:19 pm
by matthijs
Looks very poetic, but very fleetingly abstract. I'm wondering how you'll turn it into a game? Look forward to reading more.

PostPosted: Wed May 25, 2005 8:27 pm
by adgboss
I wonder if the game is going to concentrate on the art or also take into account other values of the time (honor, family, duty, mariage, etc...) and delve into court politics? Also is the path of samurai open to the characters? i know that sounds horribly "must have combat" but there were female samurai though they were not as well known as the males. Such a woman could exist in the game even if no actual fighting takes place.

Of course most of this is really anecdotal as I am ahrdly an expert ont her era. This looks like a very interesting dish that could step up the heat a bit.

Sean

PostPosted: Thu May 26, 2005 7:43 am
by Emily Care
Thanks, all!

Matthijs: there is a structure of narrative that comes out of this, though my description is woefully brief. I'm spending the little time I have on writing it up (oh, and somehow it just has to be pretty to do it justice), so I haven't had time to work it out on the forum. I have a quandry so that may change.

Sean: I'm sticking to the parameters of the period historically and fiction-wise. Actually, include a couple of the arts I've chosen (dance and calligraphy) are slightly out of period, but felt evocative for a player to work with. And one (fashion!) is incredibly in period--wearing just that certain combination of colors could make or break you--but I'm not sure how someone would actually play that, so I think I'm going to leave it out. Though perhaps I should leave it in and let players make that call. So as for sword fighting--totally not part of the topic of the game. If you've read Genji, the conflicts & stories focus on those types of issues. Bloodshed & war were not occuring at the court. Politics & machinations, big time, absolutely. But the focus is the women, their lives, hopes & loves.

Actually, considering Genji, I probably could find a way to have men be the focus as well, but then, it would be less of a paean to the women of that era.

PostPosted: Thu May 26, 2005 7:54 am
by Ben Lehman
How about perfume mixing? I remember that was very important in [i]Genji</a>

PostPosted: Thu May 26, 2005 9:09 am
by Emily Care