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Peer Review Response - Carry

PostPosted: Thu Jun 02, 2005 11:13 am
by hamsterprophet

Re: Peer Review Response - Carry

PostPosted: Thu Jun 02, 2005 12:27 pm
by kenjib

PostPosted: Thu Jun 02, 2005 7:00 pm
by hamsterprophet
Well, the game works on (at least) two levels, I think. One is that which you explicated above, but I think the other is a more general point about men under stress. The source of the stress can come from many places - for Vietnam, it comes from the sense of failure and utter futility that comes through in much of the literature. I actually have yet to see Apocalypse Now (I know, I fail at good movie watching...), but I imagine it fits the bill. In a more general sense, though, men can turn on each other for many reasons. I think Carry could work for a unit of Russian soldiers in WWII, forced by the political officers to stay at the front even though the fight is futile, for example.

As for a greater political statement - well, I agree that the subject matter is inherentely politically charged, and that Vietnam is an important era to compare and contrast the conflicts of the day with. I think that the game is certainly a vehicle to air and explore different opinions about Vietnam and how it affected those in it. I mean, nothing is stopping you from playing a character convinced that the US is doing the right thing, or even one that defects and "goes native" (though I think you would have to get creative about that one). Am I trying to make a statement? Not particularly. I mean, I agree with your analysis for the most part, but I'm not trying to really change anyones mind here. Thats why I try to be clear that the game is based on the Vietnam "genre", and not historical reality.

Is that a satisfying answer? I'm totally game for more discussion if you have more you want to talk about.

-Nathan

PostPosted: Fri Jun 03, 2005 10:47 am
by kenjib
I think that about covers it for me. I see your point about stress now, which I hadn't fully considered. Thanks Nathan.