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The Playtest Challenge

PostPosted: Fri Jul 22, 2005 11:41 am
by blankshield
To these judges and those waiting with bated breath on their results, I say Bah!.

And in case that was not clear enough:



Pfughy! I have playtested and revised Blood and Bronze twice in the time it has taken you to read and review your paltry 39 entries. I have a minimum of two more playtests and one more revision scheduled before Gencon. And I say to all of the other chefs out there:

Join me in my saying of Pfughy! Pay no attention to the judges. Sneer at the silence of the judgebot!


This is my challenge to you:

Playtest your game at least once between now and when the judges set down their verdict.

Playtest your game at least once after the judges set down their verdict and before Gencon.


Go! Playtest! Stop sitting on your hands waiting for these masked ninja freaky dudes, grab random people off the street, and playtest.

James

PostPosted: Fri Jul 22, 2005 12:51 pm
by M. Paul Buja

PostPosted: Fri Jul 22, 2005 1:44 pm
by blankshield

PostPosted: Fri Jul 22, 2005 5:37 pm
by MikeSands

PostPosted: Sun Jul 24, 2005 2:50 pm
by blankshield

PostPosted: Sun Jul 24, 2005 3:26 pm
by Rossum

PostPosted: Sun Jul 24, 2005 7:13 pm
by Anomaly

PostPosted: Sun Jul 24, 2005 7:22 pm
by PlotDevice

PostPosted: Tue Jul 26, 2005 7:05 am
by PlotDevice
Just finished a play test of Myrmidon and SAVEgame chargen.

It was fun!

SAVEgame does come over quite 'old skool meets new kewl' with some rather neat things going on as an underlay for the quite Gurps-esque chargen rules in terms of structure. I made up a 16 bit spaceship with time travel powers (well, time freezing anyhow) and my my compainion is the Red Ninja, a 16 bit platform and ninja shuriken. We will be interested to see how it pans our.

In Myrmidon, with so few numbers and limited time we used only myself as narrator, and used the other players as adversries for eahother. The card configuration worked rather well, though I have some suggestions for a 'player's sheet' that seems like a very good idea. The short play rules that we improvised willl now get incorporated into a basic short play ruleset I think... maybe.

The historical period we chose was the Persian war with the Greek citys states. We managed the narrative flow quite well, in quite broad strokes. I am quite encouraged by how it all panned out,

ANyhoo it is late now. Playtest challenge mostly complete!

Warm regards,
Evan

PostPosted: Tue Jul 26, 2005 4:58 pm
by Anomaly
Yeah, what he said!

Myrmidon was fun. We managed to create an untold story of the Persian Wars, where the Greek forces were vastly outnumbered by the Persians. What followed was a plot with epic twists and turns, including a surprise attack by the Greeks under cover of a god-storm, which was turned against them such that in the mud they slew their own troops. There was a quest by the Persians to retrieve an obsidian dagger of destiny from the foot of Mt Olympus, but the dagger was cursed by the Greeks, and the Persian hero was exiled.

With SAVEgame, character generation was pretty quick, all done in 45 minutes with a good chunk of that time being discussion of what characters to play from the selected generation of videogames. If all goes according to plan, I'll post a playtest report around this time next week.

Michael.