Entry: Steel Team Apocalypse

Ok so at first I frakin cried. Jackals & Hounds, my entry from last year (and still langusihing in re-write) would have been PERFECT for this year. No worries. I sat down and caffeinated myself until a few ideas presented themselves. Problem is that too many ideas popped up and many of them were either too trite or too awkward to work with the ingredients.
As an aside, I think that for myself, this is all very challenging. I am sure some will disagree or disparage but being old school when it comes to RPGs, short attention span RPGs are something I tend to avoid. I like developing a character over time, both real and game. So for me this is very challenging.
Ok enough commentary, I can always blog that stuff...
Steel Team Apocalypse
Theme: 3x3 Three, three hour sessions
Ingredients: Package 2: Steel, Actor, Team
“Steel Team Two-Three, Radar and EM detect enemy forces ahead of you. Confirm.”
Hermes goes through the millisecond calculations on its own, checking its own sensor array. Aside from its companion Actors, Ares and Agamemnon, it detects four EM source ahead, at a range of seventy-four-hundred meters.
“Command. Steel Team Two-Three confirms. Engaging as per instructions.” Hermes checks the status of its companion Actors again and then the Human support elements.
“Support Two-Three Bravo, drop back. Your strength is down seventy-five percent and probability of survival is only nine percent. Confirm.”
“S23 Bravo confirm, Hermes. Dropping back.”
“Hermes, report. Support Two-Three Bravo can still absorb enemy fire.” It was Ares, the more combative of the two companions. Hermes and Ares did not agree on the use of Support Elements.
“Ares. Support Two-Three Bravo has specialists.”
“As does Support Two-Three Delta.” For a moment Hermes felt… annoyance? It was directed at Ares. Purging the anomaly, Hermes switched to command protocols.
“Ares. I have spoken. Steel Team Two-Three, attack formation nine-sigma. Open fire at fifty-five hundred…”
Steel Team Apocalypse is about short lived military AI units (Actors) that are placed inside of BIG armored vehicles.
By overcoming obstacles, the AI can grow and learn but ultimately it must make a simple choice: Obey orders without question or give into the anomaly of conscience. In either case, once their nine hours is up, the AI ceases to exist.
I love cool settings and this is going to be no different. Setting is in my estimation very important for defining conflict.
STA is going to have a bit of tactical feel on the surface but I am going to (hopefully) give it some depth. It is not about winning, its about choices, the horrors of war, and what it means to be Human or Sentient. There is not any one right answer, players can figure that out on their own, depending on their play experiences.
Ok to work! Enjoy all.
Sean
As an aside, I think that for myself, this is all very challenging. I am sure some will disagree or disparage but being old school when it comes to RPGs, short attention span RPGs are something I tend to avoid. I like developing a character over time, both real and game. So for me this is very challenging.
Ok enough commentary, I can always blog that stuff...
Steel Team Apocalypse
Theme: 3x3 Three, three hour sessions
Ingredients: Package 2: Steel, Actor, Team
“Steel Team Two-Three, Radar and EM detect enemy forces ahead of you. Confirm.”
Hermes goes through the millisecond calculations on its own, checking its own sensor array. Aside from its companion Actors, Ares and Agamemnon, it detects four EM source ahead, at a range of seventy-four-hundred meters.
“Command. Steel Team Two-Three confirms. Engaging as per instructions.” Hermes checks the status of its companion Actors again and then the Human support elements.
“Support Two-Three Bravo, drop back. Your strength is down seventy-five percent and probability of survival is only nine percent. Confirm.”
“S23 Bravo confirm, Hermes. Dropping back.”
“Hermes, report. Support Two-Three Bravo can still absorb enemy fire.” It was Ares, the more combative of the two companions. Hermes and Ares did not agree on the use of Support Elements.
“Ares. Support Two-Three Bravo has specialists.”
“As does Support Two-Three Delta.” For a moment Hermes felt… annoyance? It was directed at Ares. Purging the anomaly, Hermes switched to command protocols.
“Ares. I have spoken. Steel Team Two-Three, attack formation nine-sigma. Open fire at fifty-five hundred…”
Steel Team Apocalypse is about short lived military AI units (Actors) that are placed inside of BIG armored vehicles.
By overcoming obstacles, the AI can grow and learn but ultimately it must make a simple choice: Obey orders without question or give into the anomaly of conscience. In either case, once their nine hours is up, the AI ceases to exist.
I love cool settings and this is going to be no different. Setting is in my estimation very important for defining conflict.
STA is going to have a bit of tactical feel on the surface but I am going to (hopefully) give it some depth. It is not about winning, its about choices, the horrors of war, and what it means to be Human or Sentient. There is not any one right answer, players can figure that out on their own, depending on their play experiences.
Ok to work! Enjoy all.
Sean