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The time constraint

PostPosted: Sat Mar 11, 2006 2:16 am
by MikeSands
Looks like 3x3 is the clear winner here, at least from the early ideas.

Easy choice for me - my regular game is always three hours on Monday evening, so I know how much stuff is needed for that length. And I like games that run about 1-6 sessions.

No further thoughts from me, sorry.

PostPosted: Sat Mar 11, 2006 2:24 am
by Joshua BishopRoby
I do lots of thinking on single-session games, so I think I'll stay away from that one. The 10x1 version keeps intriguing me something fierce.

PostPosted: Sat Mar 11, 2006 2:48 am
by Destriarch
I'm thinking of the 'eight hours, any distribution' option myself... devising a logical way of working the time constraint into the game rather than trying to create a game that would naturally run for that length of time.

Ash

PostPosted: Sat Mar 11, 2006 5:20 am
by Graham Walmsley

PostPosted: Sat Mar 11, 2006 9:23 am
by jwalton

PostPosted: Sat Mar 11, 2006 10:11 am
by Hobert Roward

PostPosted: Sat Mar 11, 2006 6:04 pm
by Rossum

PostPosted: Mon Mar 13, 2006 3:52 am
by Jack Aidley