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entry: Goodbye Sweet Earth...

PostPosted: Sat Mar 11, 2006 6:20 am
by Jason Petrasko
Title: Goodbye Sweet Earth...
Time: Option 5: Flexible 8 hours. (Well the d6 I rolled hit a 5 anyway!)
Ingredients: Package 2: Actor, Law, Team


It all begins with a chance encounter, as many great stories do, that occurred mere days ago. Does that seem to short a time for the destruction of an entire culture and the impending death of an entire species? Perhaps for us it does seem so, but not to your friendly Lodye. As a race perhaps as old as the universe, fueled by the peace and calm of natural harmony itself, the Lodye were beyond anything we could imagine. No one knows for sure what they were like before the fated misstep which doomed them, but we do know for certain that they were magnificent beings of light and knowledge. So dear friend, we have reached the start of the this tale, one of a most dark and dreary nature.

It all begin with a chance encounter, a single misstep made by one Lodye. This Lodye had taken to dreaming great dreams and with unbounded curiousity searched all the universe. You see these great beings of harmony, all connected to each other like a web of roots, were not so unlike us after all. They wondered, they dreamed, they speculated about others in the universe. Did other sentient beings exist out there some where? Well this Lodye found out the hard way. It was scanning during one given eon, and happened across the world known as earth. In its excitement, its thoughts ran through the roots and across all the Lowdye and they went silent. They listened to the world and were intrigued. They thought their harmonious thoughts, and read the minds of men. Here was another lifeform, another being. Finally! They could end their boredom with communion! But there were problems...

They screamed their throughts at the world. No one heard.
They moved their hands through it, changing it's quantum states and phase. No one noticed.
They made the storms rage and the sun flare. No one wondered why.

The Lodye that found the world began to lose hope, and the whole race that was intent and listening to the world sighed. Perhaps it was just too large a gap to bridge for a race that knew of no discord, only harmony and peace. Then something terrible occurred, one Lodye thought a different thought from the others. In one instant, just a sliver of time, it happened. One Lodye thought: What would it be like to human? The thoughts began to race like fire across the Lodye roots to each other. It is true, they have great passion. We are bored. I want to be human. What does all this mean? The harmony was gone, the peace was gone, and then the damage really hit home. The Lodye are no supreme beings, but have untold power. Their will alone is a force that can shape our universe.

The planets re-aligned, the galaxies moved, time-stopped briefly and then the work was done. Far away from our world, a new Earth was born. The entire Lodye race transformed into it, from the natural forces to the smallest insect. Was something wrong? What was this new feeling, this pain? They all began to die... whispering "Goodbye Sweet Earth" to the what they just became...


This is an RPG for three to five players, or possibly more if you want to push it. It is a game of the fantastic, a game of dreams made real where only the passion matters. You see, this new earth isn't a copy of our earth, but was crafted from the dreams of humanity. The Lodye didn't see the earth as we see it. They saw not the ground, the oceans, or the skies. They saw the passion and warfare, all the feelings that such sights reflected in each person.

- One player becomes the Dying Wind, acting as the voice of the Lodye as they die. Don't be too sad though, even the Lodye have begun to realize the truth: Death is not the end. The Dying Wind in play steers the characters into the beyond, like an undertow pulling them down with the Lowdye as they move past this universe and perhaps into the next. In short the Dying Wind is the law.
- The other players select actors and a role of that actor. This will be the image of their child. Each player's child is like a character in a movie that suddenly awoke to a new world around them. The role selected has to be a human role, something grounded. The child made here is not the cardboard cutout of that role, but a new person that stepped out of that image. The thought process is something like: This is who I am, and this is who I was. Who will I be?

The gameplay is about the birth of a new type of being, an offshoot between the Lodye and humanity. These characters are childern not is our scope, but in the scope of the Lodye. Every child knows not what is happening, but the feel the emotions. They feel the fear and the pain of the dying world, and they can see it around them as things 'gray' and crumble. There is only a few childern in this world and they all know only one thing for sure, they must escape if they want to survive. None of them has full blown Lowdye power, and it is going to take teamwork to mount an escape. This world will be gone in only a handful of hours...

PostPosted: Sat Mar 11, 2006 6:38 am
by Jason Petrasko
*fires up the wok and tosses in some insanity*

Well it seems I have everything here but gameplay (Heh). But at least I have a solid idea of where I'm coming from, which will make it easier to shape.

*works up a winamp playlist fitting the idea*

More to come soon!

PostPosted: Sat Mar 11, 2006 9:55 am
by Hobert Roward

PostPosted: Sat Mar 11, 2006 10:05 am
by adgboss

PostPosted: Sat Mar 11, 2006 10:18 am
by Jason Petrasko
Hobert thanks! I'm so sure about my writing skill though, I'm a little long-winded :)

Sean, That is a good question. I'm kind of looking at the childern as having 2 distinct areas: Things that they where, and Things they may yet be.

Things that they where, or simply memories, are parts of the movie they came from. The player would be able to include those memory aspects into any given scene of play, like the set from a particular part or the amazing kung fu powers they employed.

Things that may yet be, or simply dreams, are free-formed goals and ideals for the child based on the player's creativity. Reaching for a given dream at a given moment may be the impetus for actual play, with the Dying Wind acting in complete opposition to these 'wants' and creating barriers.

That is my thinking right now, but I need some stuff to settle before I really feel confident about the idea for play...

PostPosted: Sat Mar 11, 2006 10:34 am
by adgboss

PostPosted: Sun Mar 12, 2006 1:58 am
by matthijs
This is vague. It's very hard to see how the game is supposed to play, and there's a lot of concept material that isn't very strongly defined. I suggest:

1. Cutting at least half the text, or even better

2. Setting up a list (for yourself) of the points you have to get across, then writing a new text based on those.

Actor: I'm not sure that you're using this ingredient very well. How are the children actors? They're not performing for anyone, and their new identities are their only identities.

PostPosted: Sun Mar 12, 2006 8:59 am
by Jason Petrasko

PostPosted: Sun Mar 12, 2006 9:27 am
by matthijs

PostPosted: Sun Mar 12, 2006 9:51 am
by Jason Petrasko