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So, who is actually using a timer?

PostPosted: Sat Mar 11, 2006 10:25 am
by Hobert Roward
Man, time is a weird thing to play with.

I was just curious, as I saw some references to people aiming to work their game in a way so that it MUST end on time (like, setting an egg timer every 1-2 hours, etc). Interesting idea. I'm thinking more along the lines of "making each session's rules such that it naturally plays out in that amount of time, with "heavy encouragement" to end if it looks like the hour limit might be broken".

Then there's the whole point of putting meaning into the time division. If I go for 3x3, should I just have the game be a logical progression with no real difference between the sessions? Or do I say "OK, it's session two. The rules are a little different this time. OK, it's session three now, the Endgame: THe rules work differently, and everyone gets an extra character to play", or soemthing weird like that.

Dang, brain bleeding. Damn you, Andy!!!

Re: So, who is actually using a timer?

PostPosted: Sat Mar 11, 2006 10:42 am
by adgboss

PostPosted: Sat Mar 11, 2006 11:21 am
by jwalton
My game is set to music that it exactly an hour long, ending when the music ends.

Re: So, who is actually using a timer?

PostPosted: Sat Mar 11, 2006 12:41 pm
by Graham Walmsley

PostPosted: Sat Mar 11, 2006 2:42 pm
by Joshua BishopRoby

PostPosted: Sat Mar 11, 2006 2:42 pm
by Mr. Teapot

PostPosted: Sun Mar 12, 2006 8:43 am
by itaigreif

PostPosted: Sun Mar 12, 2006 8:44 am
by Troy_Costisick