Entry:Ancient Dreams: Glass Towers

I'm warning you all ahead of time, this is going to be pretty incoherent. But it's not so much a post for everybody is it as a way to get my thoughts on virtual paper...and make sure I don't get overlooked by accident.
Ancient Dreams: Glass Towers
Timescale #2: 1 session of 2 Hours
Ingredients: Glass, Ancient, Emotion
Simulates 1st Hour of 5th Hour Setting: Half the players are Humans, half are Dragonlords. Odd numbers go to Dragonlords. Of these, Half are Thinkers, half are Fighters. The session is broken down into “phases,” similar to Pendragon’s “winter phases,” where the Dragonlord’s Dark Sorcery slowly gain power -- +1 per phase, say, due to the effect of the growing Dark Sorcery Id. The Humans strive to preserve their culture in face of the onslaught by “archiving” if they defeated, or scoring “points” if they fight the Dragonlords to a standstill, or (amazingly) win.
What do the aforementioned Glass Towers do? Serve as “point” markers. The more glass towers that remain, the higher the Humans’ score, because the more of their technology and culture preserved.
How do we differentiate between Humans and Dragonlords? Humans start out with a much higher tech level (Signature: +8, GURPS TL 16) to their “Light Sorcery”, but Dragonlords get a growing bonus to the Dark Sorcery because of the side of effects of Human tech -- +1 per phase, say. Also, Dragonlords are much better fighters than Humans, while Humans are much better Thinkers.
How many Phases are there? Probably 10. It suits the setting…but how do we make it work, exactly? There should be 5 hours of ascendance (to Noon) and 5 hours of descendance (to sunset). Maybe Dragonlord Tech equals Human tech levels in bonuses at Noon (phase 5) and overwhelms it at Sunset (phase 10). Sounds good.
How do we reward players for playing different character types? Why would Humans ever want to play Fighters, or Dragonlords Thinkers? Fighters are mandatory to command armies – one per Fighter. Hmm, maybe call them Generals. Thinkers are mandatory to use an item of Sorcery – one per Thinker. I should probably call them Sorcerors.
During each Phase, players are put at a key event, such as fighting a battle, or guarding a tower. Should they all be guarding a tower, considering their importance? Maybe. Ok, sounds good. I’ll keep it until I get a better reason not. By guarding a tower, of course I mean, fighting a battle guarding a tower.
How much are the bonuses for Human Thinkers? For Dragonlord Fighters? For Human Tech? For Dragonlord Tech? For Dark Sorcery’s Time Bonus?
Still working on that.
Where do the ingredients come in? The glass comes in the form of the Glass Towers the Human PC have to protect. The Emotions come in in the form of the rising Dark Sorcery (“monsters from the Id”) that strengthen the Dragonlords’ magic. The Ancient comes in because this is all played at the beginning of the setting, and the point award is based on how history views them. Yeah, ***keep this history part*** note to myself. Humans get points if history remembers them well (protection of Glass Towers), Dragonlords get points if history remembers them well (obliteration of glass towers, painting of humans as “demons,” etc.)
Ancient Dreams: Glass Towers
Timescale #2: 1 session of 2 Hours
Ingredients: Glass, Ancient, Emotion
Simulates 1st Hour of 5th Hour Setting: Half the players are Humans, half are Dragonlords. Odd numbers go to Dragonlords. Of these, Half are Thinkers, half are Fighters. The session is broken down into “phases,” similar to Pendragon’s “winter phases,” where the Dragonlord’s Dark Sorcery slowly gain power -- +1 per phase, say, due to the effect of the growing Dark Sorcery Id. The Humans strive to preserve their culture in face of the onslaught by “archiving” if they defeated, or scoring “points” if they fight the Dragonlords to a standstill, or (amazingly) win.
What do the aforementioned Glass Towers do? Serve as “point” markers. The more glass towers that remain, the higher the Humans’ score, because the more of their technology and culture preserved.
How do we differentiate between Humans and Dragonlords? Humans start out with a much higher tech level (Signature: +8, GURPS TL 16) to their “Light Sorcery”, but Dragonlords get a growing bonus to the Dark Sorcery because of the side of effects of Human tech -- +1 per phase, say. Also, Dragonlords are much better fighters than Humans, while Humans are much better Thinkers.
How many Phases are there? Probably 10. It suits the setting…but how do we make it work, exactly? There should be 5 hours of ascendance (to Noon) and 5 hours of descendance (to sunset). Maybe Dragonlord Tech equals Human tech levels in bonuses at Noon (phase 5) and overwhelms it at Sunset (phase 10). Sounds good.
How do we reward players for playing different character types? Why would Humans ever want to play Fighters, or Dragonlords Thinkers? Fighters are mandatory to command armies – one per Fighter. Hmm, maybe call them Generals. Thinkers are mandatory to use an item of Sorcery – one per Thinker. I should probably call them Sorcerors.
During each Phase, players are put at a key event, such as fighting a battle, or guarding a tower. Should they all be guarding a tower, considering their importance? Maybe. Ok, sounds good. I’ll keep it until I get a better reason not. By guarding a tower, of course I mean, fighting a battle guarding a tower.
How much are the bonuses for Human Thinkers? For Dragonlord Fighters? For Human Tech? For Dragonlord Tech? For Dark Sorcery’s Time Bonus?
Still working on that.
Where do the ingredients come in? The glass comes in the form of the Glass Towers the Human PC have to protect. The Emotions come in in the form of the rising Dark Sorcery (“monsters from the Id”) that strengthen the Dragonlords’ magic. The Ancient comes in because this is all played at the beginning of the setting, and the point award is based on how history views them. Yeah, ***keep this history part*** note to myself. Humans get points if history remembers them well (protection of Glass Towers), Dragonlords get points if history remembers them well (obliteration of glass towers, painting of humans as “demons,” etc.)