Entry Theme: Dream

No longer an entry
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My intentions are to make a game that is light and simple to use, no crunchy mechanics, just world creation and great story.
4 sessions, 2 hours each, based on one night of a complete 8 hours of sleep. Each session is a full phase of sleep, ex: stage 1: light sleep, stage 2: med sleep, stage 3: deep sleep, stage 4: REM.
The stages are there to add a dream atmosphere as well as help in keeping track of time. It also helps with explaining why the actual players have to stop what they are doing and end the session. Just like in our sleep there are several sessions of these phases. In this game there will be 4.
You could also think of it like 4 dreams (sessions) in one night of sleep.
And, I'm using Package One.
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Details:
There is a GM or a .. Master of Dreams really, MoD .. hehe
AND NPC's are played by other characters when they can be. This is one of my FAVORITE details. It keeps everyone in the game most of the time.
Goal:
To tie all the characters together and figure out why they are in the dream at all. Then Find the object they need to complete themselves and get out of the dream.
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Character Generation: I want a lot of capability here .. so that you only have to make the most simple details of your character for now, enough to get you started, and through the game you develop the character's reason for being in the dream. Be what you can dream up, or what you think you are in a dream. Symbolism.
I want generation to take 10 minutes or less. I've had two ideas that I'm going with for now. I'd love suggestions!
First: Everyone sits down and fills out a quick list of senses.
Sight, Sound, Taste, Touch, Smell
Originally I wanted these to make up the details of the character in some way, I'm not positive how exactly yet. I also wanted the responses to be used by the MoD to create a world and other characters.
EX. For Smell a player listed chicken, the MoD in turn can be as abstract as he/she finds reasonable and can make a farm with chickens in a more subtle game or a Giant Man Eating Feathered Beast in a slightly more abstract game.
Second: Everyone could just play themselves, this idea is good for ease of use HOWEVER I have trouble with the fact that it takes away from imagination and in a DREAM world imagination should be running rampant. Perhaps I could combine the two?
Third: Another idea I just had: Different players could play different senses and each sense would have a special ability. This of course limits the number of players to five. Or maybe six.
Fourth: Another new idea: I could twist the game some and make it have more of an indian theme, your character would be your totem, I could either provide a list (which I am not a fan of, I feel it limits creativity .. but so does making the game indian themed). Or just leave it to the MoD's discretion.
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Dream Source Material:
Nightmares, which would be the bad part of dreams, how do you know you might be approaching one? .. just check your shadow. The bigger it is, the closer you are.
Figments of Imagination, I was thinking these could be weapons or objects found in dreams that are usable by the players.
Dream Guardians, something that guides you in the right direction in a dream.
Dream symbolism, you know those books that you use to tell you what you dream might mean? .. if you have an idea on a way to tie it in let me know!
I would appreciate any suggestions on source material or anything at all really ...
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Being an NPC:
If for whatever reason you aren't in a scene or your character is not usable ( you've been turned into stone). You could be an NPC, roll a D-10 and get an idea from a list? Or draw a card? Or open a dictionary and use a single word to invent a quick character? .. you could be a guardian, nightmare, talking painting, swarm of singing bees.
NPC Objects: Could you even choose not to be your character in a scene and instead be an object that affects the game? A block of moldable clay? The Sword of Truth?
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Ancient
The force of Nightmares will of course be Ancient.
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Glass
Based on one books interpretation Glass is symbolic of importance. Each character is looking for an item they have lost. The item is usable once found, and is made of glass.
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Emotion
The idea I have right now is that an emotion would be your special ability.
The player would make up a name:
Rage of Eternity (Anger)
Laughter of Children (Love)
The Devil Maker (Greed)
The Faintest Glimpse (Hope)
---------------------
My intentions are to make a game that is light and simple to use, no crunchy mechanics, just world creation and great story.
4 sessions, 2 hours each, based on one night of a complete 8 hours of sleep. Each session is a full phase of sleep, ex: stage 1: light sleep, stage 2: med sleep, stage 3: deep sleep, stage 4: REM.
The stages are there to add a dream atmosphere as well as help in keeping track of time. It also helps with explaining why the actual players have to stop what they are doing and end the session. Just like in our sleep there are several sessions of these phases. In this game there will be 4.
You could also think of it like 4 dreams (sessions) in one night of sleep.
And, I'm using Package One.
--------------------------------------------------------------------------------------
Details:
There is a GM or a .. Master of Dreams really, MoD .. hehe
AND NPC's are played by other characters when they can be. This is one of my FAVORITE details. It keeps everyone in the game most of the time.
Goal:
To tie all the characters together and figure out why they are in the dream at all. Then Find the object they need to complete themselves and get out of the dream.
--------------------------------------------------------------------------------------
Character Generation: I want a lot of capability here .. so that you only have to make the most simple details of your character for now, enough to get you started, and through the game you develop the character's reason for being in the dream. Be what you can dream up, or what you think you are in a dream. Symbolism.
I want generation to take 10 minutes or less. I've had two ideas that I'm going with for now. I'd love suggestions!
First: Everyone sits down and fills out a quick list of senses.
Sight, Sound, Taste, Touch, Smell
Originally I wanted these to make up the details of the character in some way, I'm not positive how exactly yet. I also wanted the responses to be used by the MoD to create a world and other characters.
EX. For Smell a player listed chicken, the MoD in turn can be as abstract as he/she finds reasonable and can make a farm with chickens in a more subtle game or a Giant Man Eating Feathered Beast in a slightly more abstract game.
Second: Everyone could just play themselves, this idea is good for ease of use HOWEVER I have trouble with the fact that it takes away from imagination and in a DREAM world imagination should be running rampant. Perhaps I could combine the two?
Third: Another idea I just had: Different players could play different senses and each sense would have a special ability. This of course limits the number of players to five. Or maybe six.
Fourth: Another new idea: I could twist the game some and make it have more of an indian theme, your character would be your totem, I could either provide a list (which I am not a fan of, I feel it limits creativity .. but so does making the game indian themed). Or just leave it to the MoD's discretion.
-------------------------------------------------------------------------------------
Dream Source Material:
Nightmares, which would be the bad part of dreams, how do you know you might be approaching one? .. just check your shadow. The bigger it is, the closer you are.
Figments of Imagination, I was thinking these could be weapons or objects found in dreams that are usable by the players.
Dream Guardians, something that guides you in the right direction in a dream.
Dream symbolism, you know those books that you use to tell you what you dream might mean? .. if you have an idea on a way to tie it in let me know!
I would appreciate any suggestions on source material or anything at all really ...
--------------------------------------------------------------------------------------
Being an NPC:
If for whatever reason you aren't in a scene or your character is not usable ( you've been turned into stone). You could be an NPC, roll a D-10 and get an idea from a list? Or draw a card? Or open a dictionary and use a single word to invent a quick character? .. you could be a guardian, nightmare, talking painting, swarm of singing bees.
NPC Objects: Could you even choose not to be your character in a scene and instead be an object that affects the game? A block of moldable clay? The Sword of Truth?
--------------------------------------------------------------------------------------
Ancient
The force of Nightmares will of course be Ancient.
--------------------------------------------------------------------------------------
Glass
Based on one books interpretation Glass is symbolic of importance. Each character is looking for an item they have lost. The item is usable once found, and is made of glass.
--------------------------------------------------------------------------------------
Emotion
The idea I have right now is that an emotion would be your special ability.
The player would make up a name:
Rage of Eternity (Anger)
Laughter of Children (Love)
The Devil Maker (Greed)
The Faintest Glimpse (Hope)