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Entry: Manhunter

Posted:
Sun Mar 12, 2006 8:52 am
by adgboss

Posted:
Sun Mar 12, 2006 9:30 am
by matthijs
Sounds very interesting, with some players being a single person, several players sharing one person, and some players being abstract entities.
With Ego and Conscience fighting over the main meaningful decisions/actions of the killer - what does the Manhunter player actually do?
Are you going for immersion, or competitive gaming?

Posted:
Sun Mar 12, 2006 9:42 am
by adgboss

Posted:
Sun Mar 12, 2006 9:44 am
by matthijs

Posted:
Sun Mar 12, 2006 9:55 am
by adgboss

Posted:
Sun Mar 12, 2006 11:04 am
by Kevin Allen
You have 10 sessions of this idea to play with, i'm concerned. I think the way it stands now, session 3-4 will feel like:
"you should let me kill you"
"kill her"
"killing is bad"
"we gon' git you suckah"
"serial killers are awesome"
"uh... please don't kill me?"
and thats all people will be interested in saying, because they've already said it the last few times you played.
My suggestion: rotate roles. in ten games everyone will get to play every role except 2 twice. Thats pretty fucking cool. even cooler you nix one of these roles (or better, subsume it into another existing role) so everyone just plays something twice.

Posted:
Sun Mar 12, 2006 11:10 am
by adgboss

Posted:
Tue Mar 14, 2006 10:45 am
by adgboss
Attractions
I am thinking that the Manhunter needs to have certain attractive qualities that the victim would need to strive against.
Example: A female nurse who kills old patients might need a winning smile or good bedside manner
A male who kills other males may need to have a great body or enjoy some fetish to lure his victims in.
This game is an interesting dynamic but at times it seems very disturbing
Sean