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Entry: The Perfect Laws

PostPosted: Sat Mar 18, 2006 12:23 pm
by RuneV
I hope I will get this one finished in time. It is a attempt on a competittive all-aganist all teambuilding affair. Set in a distant future, the technology suddenly make a major bracktrough. Now all the world is looking for a way to reorganise itself. The players play characters invited to one of the experiments done by the world's gratest science facility to find metods off chosing how this new order of the worlds should be.

This framework I believe have little to say for the actual gaming experience, as the characters soon find themselves in a somewhat blank sheet of paper. It is their task to form the world. Two weeks later a new group enters the scene. They are to live for a short time in this new world.

In adittion there is a competition related to this. Who wouldn't want to be among those that get a final say on how the real world will develop into? But how to win when both you and your competitors kan do anything they want, but still need to rely on eachother?

The first session of the game is a GM-less affair, while the second have something that can resemble to a GM, but with rather limited powers.

But I am afraid I have to write on the main game text, but I am more than open to answer questions. (Except that I won't tell explicitely what ingrediences I am using :wink: )

PostPosted: Sun Mar 19, 2006 2:23 am
by Graham Walmsley
Rune,

I'm interested in the way the group build the world together. That's always interesting.

I imagine you're too busy working on the game to give more details here, but good luck with the game.

Graham

PostPosted: Sun Mar 19, 2006 4:02 am
by RuneV
Hi Graham

Thank you for your question. This is one of the parts that I am trying to put most work into too.

Well, shortly explained: Uses a rather simple resource system, giveing one or more players a short divinelike power if spent. It is posible to make some things in the world more leasting than others, and there is altso the posibility to gain the resources trough creation.

The main game mechanics in the first session is also somewhath like a standard GM-less freeform, and this also give a limited ability to form the world. But the main world building mechanism is conected to a box of commanding.

Due to time limitations, this will probably a rather short game (relatively to those I have looked at now on this forum), but I hope I at least will be able to get done with it.

PostPosted: Mon Mar 20, 2006 3:21 am
by RuneV
I got it finished, and submited it. The game may be found at least temporarily at:

I see forward to any comments (and it isn't that much reading, the rules are only 7 pages)