Hi,
> Can you spell out what you mean by using the low card suit?
Right now, you draw the high card to determine 'who' and use a table lookup of the low card value to determine 'what'. This means, among other things, the group needs to have the table printed and handy (whereas the suit for 'who' is already on character sheets).
But if you do both as related to suits, it's internally more consistant, easier to memorize, and slightly more streamlined.
So if you make each attribute match a suit, then the low card suit (not value) can determine the quality involved. I'd suggest: Hearts = Hope, Spades= Strength, Clubs = Discipline. If a Diamond is draw, you can either make the rule to 'draw again', to use the same suit as the Person Affected, or to just use the same quality that was previously involved.
This third one is thematically interesting, because it means "that thing that was just a problem, is still a problem." So if the hardship of Strength hits, it's slightly more likely that Strength will be a problem in the immediate future.
On the other hand, if you take the first choice that the suit (if diamonds) reverts to the home suit of the player affected, then you get a slightly positive world where the challenge is more likely something one can deal with.
Hope that helps!
Cheers,
Sandy