Hello
Many points mentioned hit home. Of coarse there are other points I disagree with. As for the use of time I like games with time limits. I always feel that adds to the games pressure. The game is team oriented, without cooperation there is little chance of success. Without steel you cannot use the magnetic "Hide A Key" boxes essential to play. Clarity? My grammatical skills are lacking. You got me on that one. I could have handed the work to an editor to clean it up but all work is my own. No help. How do players role play? I feel the internal chatter as the story unveils with behavior prompting is role playing. If dialog is an absolute requirement for role play the deaf and dumb can never RPG. I was so rushed to put the work out I now feel a smaller work would have been better. By the way I have never Larped. I heard about it a few weeks before I wrote Comp Time. So this game might not work. I tested what I could so the effectiveness as a whole is unsure. I am happy to get a review and look forward to the others. This game will be play tested in the future and given away as a promotional item, if it plays, which I think it will. By the way there are holes in some of the IP’s (information packet logic) so the present overall effectiveness of 6 is correct.
Michael Selvaggio
Lord of Time