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Thoughts about KEEPING the rules and ingredient limitations?

PostPosted: Wed Apr 12, 2006 1:23 pm
by Hobert Roward

PostPosted: Wed Apr 12, 2006 2:53 pm
by Willow

PostPosted: Wed Apr 12, 2006 2:58 pm
by 14thWarrior

PostPosted: Wed Apr 12, 2006 3:07 pm
by Antti-san

PostPosted: Wed Apr 12, 2006 3:13 pm
by MikeSands
I think I might de-emphasize emotion a little in Three Dooms, but otherwise I'll leave it as is. Everything is pretty much core to the game.

PostPosted: Wed Apr 12, 2006 9:31 pm
by Lebrante
For play in my environment, 8 hours is a little long for The Fortieth Annual Subcommittee for the Preservation of Planet Earth. The concept of a countdown clock is important, but a shorter one would keep the game more focused.

PostPosted: Wed Apr 12, 2006 10:03 pm
by spaceanddeath
In Crime & Punishment, my ingrediants and time are pretty core and critical.

in the time arena, and that is to expand the rules was the option to play the game as a series, so to allow maybe for character advancement, plot arcs, etc.

PostPosted: Thu Apr 13, 2006 2:55 am
by Destriarch

PostPosted: Thu Apr 13, 2006 3:31 am
by Graham Walmsley

PostPosted: Fri Apr 14, 2006 10:34 pm
by Lebrante