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Toying with the idea of Illustrating

PostPosted: Sat Apr 22, 2006 2:52 am
by Destriarch
I've recently been wondering if it's worth my while illustrating the rest of Liquid Crystal personally. I'm not a great artist, a bit too cartoony maybe for serious work, but I can't really afford to pay other artists at the moment so doing it myself seems the only real option. Anyway I've been toying around with this image and wondering what people think? I still think it needs a little something I just can't seem to work out what...



Ash

Re: Toying with the idea of Illustrating

PostPosted: Sat Apr 22, 2006 7:03 am
by Graham Walmsley
That looks pretty professional to me.

G

PostPosted: Sat Apr 22, 2006 8:42 am
by Andy K
The perspecttive is a little trippy, but totally funky and cool. Make all of your art in the same style, and I think you'd have a consistent style that people would dig.

PostPosted: Sat Apr 22, 2006 1:58 pm
by MikeSands
Ditto to what Andy said.

I think that image gives a good hint about the way you envision the world of Liquid Cystal, too.

PostPosted: Sat Apr 22, 2006 5:26 pm
by Destriarch
Thanks for the input so far. I'm still not sure about that picture, but I'm going to lay it to one side for a while and do some others. Maybe when I come back to it something will click and I'll say "Ahhh that's what's missing!"

Yeah you're right by the way, the perspective IS a bit trippy :) I kind of like it that way. The problem is you see I'm working in vectors and if I wanted I could make it VERY precise. The problem with doing that is that the picture then looks forced, fake... well just plain artificial. I've been finding recently that I'm much happier with the results when I throw true perspective out of the window and just fiddle around until I get something I'm happy with. It's tricky to hit a satisfactory middle ground between Escher-esque dimensional distortions and over-clinical soulless micro-measured perspectives, but I think I'm getting there slowly.

Ash