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Re: stuper powers...by post

PostPosted: Fri Aug 03, 2012 6:18 am
by Rubbermancer
Well, in that case... sucking chest wound! (Rolled randomly for that.) I want to land so that I spray the mime with my acid blood!

Re: stuper powers...by post

PostPosted: Fri Aug 03, 2012 2:38 pm
by kumakami
call it...

Re: stuper powers...by post

PostPosted: Fri Aug 03, 2012 4:21 pm
by Rubbermancer
Ah, of course... Tails again!

Re: stuper powers...by post

PostPosted: Sat Aug 04, 2012 12:13 pm
by kumakami
you are the least lucky super.....

You look on as the spray of blood from your landing misses the criminal and deftly takes out a dumpster. Seeing you the mime does some bit about the wind and slowly seems to blow away with purse in hand....

Re: stuper powers...by post

PostPosted: Sun Aug 05, 2012 5:14 pm
by PeckishGamer
Sorry to interrupt, but is it too late to join this? This looks like loads of fun and I must say I'm interested.

Re: stuper powers...by post

PostPosted: Sun Aug 05, 2012 8:34 pm
by kumakami
this is still live so...come on it the waters fine :D

just roll for for your stuff (see first post) I'll fill in what it means and add you into the fray!

Re: stuper powers...by post

PostPosted: Sun Aug 05, 2012 8:41 pm
by PeckishGamer
Yes! Awesome!! Here are my roles:

Origin (three rolls of 1d6, right?): First roll- 9, Second roll- 2, Third roll- 4

Merits (turn-ons and offs sounds a bit sexual, no? :p): 7

Flaws: 8

Oh geez. A lot of variance in the powers if I'm rolling 3d%! Here goes...

Powers: First roll- 74(%?), Second roll- 80, Third roll- 13

All right then! Can't wait to see what this turns out as!

Re: stuper powers...by post

PostPosted: Mon Aug 06, 2012 10:15 am
by Rubbermancer
"Well, for a blasted dastardly bastard! I do apologize, sir, I came as quickly as I could. And then I left the sauna and came as quickly as I could. Erm... perhaps you could help me, sir, I seem to be dying." The brave stuperhero gags up some more blood, and rolls over on his side, the Virginia Slim still stuck to his lower lip.

Re: stuper powers...by post

PostPosted: Tue Aug 07, 2012 12:55 am
by kumakami
Origin: one morning you stuck fork into a radioactive septic tank!

(turn-ons and offs are what they are called in the book)

turn-ons : Kennedy family connectioneither by blood or marriage, your5 one of them! the press likes to cut you some slackdouble media multipliers for good good points only!

turn-offs: Independent couselA group of fed lawyers with deep pockets are always trying to get you. If you do anything that MIght look Illegal play r-p-s with me...fail and be dragged off for 6-12 hours. You are never conviced as then they'de lose the funding!


Powers: Turn currency canadian, slacker teen sidekick, stick somebody's head up their butt


ok all you need is a name ans battle cry.

RM: you could take more damage and be fine The man-boy just looks at you and says "ham" then starts whining about the cost of the man-bag!

Re: stuper powers...by post

PostPosted: Tue Aug 07, 2012 12:59 am
by kumakami
heres the game's web site btw


http://www.wingnutgames.com/SPD.html