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Re: stuper powers...by post

PostPosted: Tue Aug 07, 2012 3:00 pm
by PeckishGamer
Haha, oh wow this is goofy. I must ask, is the power literally putting somebody's head up their ass? As in, if I win the coin flip, I break their spine? XD Or is it metaphorical, like I can make someone feel like a jerk?

Okay, well, my name is Kenny Kennedy, and my battle cry will be: "A man may die, nations may rise or fall, but justice lives on!"

Re: stuper powers...by post

PostPosted: Tue Aug 07, 2012 9:34 pm
by kumakami

Re: stuper powers...by post

PostPosted: Wed Aug 08, 2012 1:05 am
by PeckishGamer
OOC: Ah, I'm just supposed to dive in? Alright then...

IC:

Kenny Kennedy strolled the streets of Knee-Jerk City, chin high and chest out, with the deceptively wide grin of a politician. Joint Custody, Kenny's spacey, slacker of a sidekick, slumped about behind him."Seriously, this is sooo borringgg!!" Custody whined, though something else had already caught Kenny Kennedy's attention; about a block away, he could see a mime doing a bit about the wind and carrying away a bag. From the alley the mime came out of, Kenny saw two men, one wounded and one flustered. He deduced the situation immediately: "Egads!" Kenny shouted. "It's a Pantomugger! Quickly Joint Custody! Go see if those other two are alright. I'll take care of this silent charlatan!"

Bounding toward the mime, Kenny pointed his finger at the criminal and yelled "A man may die, nations may rise or fall, but justice lives on!!"

OOC again: I want to use my head-up-the-ass power on the mime. Also, I didn't know if I should describe what my stoner-- er, slacker sidekick did with the other two or if that has to get resolved by the GM as well.

Re: stuper powers...by post

PostPosted: Wed Aug 08, 2012 11:07 am
by kumakami
call a coin (heads or tails) for the HUA power. To get Joint Custody to do anthing you want besides bitch and play PSP you have to win a r-p-s game with me.......

Re: stuper powers...by post

PostPosted: Wed Aug 08, 2012 1:45 pm
by PeckishGamer
Okay well for the coin....
.....

.................

TAILS!!!!

But what do we do for r-p-s? I just call it again? If that is the case, then I'll call scissors.

Re: stuper powers...by post

PostPosted: Wed Aug 08, 2012 10:27 pm
by kumakami
wow I'm better at coin flipping then I thought....


Kenny Kennedy runs from the blackness after the mime to stop his silent evil....but saddly steps in a small puddle of acid blood....and in lossing a shoe so went is chance at the thief.Surpisingly Joint Custody follow his masters lead, runing after the crook yelling "stop or will have to yell stop again!"

Re: stuper powers...by post

PostPosted: Thu Aug 09, 2012 12:23 pm
by Rubbermancer

Re: stuper powers...by post

PostPosted: Fri Aug 10, 2012 7:38 pm
by PeckishGamer
As Kenny Kennedy's shoe dissolved in the vile puddle, he looked back and yelled "Villains come in all shapes and sizes, and this blasted pool is no different!!" He then heard the valiant cry of his sidekick, warning the mime-thief to stop, or face the never ending nagging of Joint Custody. "A sound battle plan, Custody! Good job!" Kennedy yelled as he chased after his sidekick and the mime. However, mid-way across the road, Kennedy heard the deafening squeal of rubber on asphalt. He looked up to see a hunk of metal, slightly to its side, catapulting toward them. "Watch out Joint Custody!" Kennedy yelled as he dove at his sidekick, knocking him both of them out of the road and into safety. "Damn," Kennedy said. "The quiet bastard is getting away!" Noticing the squealing metal "vehicle" chasing after the villain, Kennedy decided it would be best to wait and see what happens rather than get in the middle of things.

Re: stuper powers...by post

PostPosted: Sat Aug 11, 2012 8:38 pm
by kumakami
rofl....its like watch a train wrech

ok Wimberleigh, call it to see if you can hit the mime.

Re: stuper powers...by post

PostPosted: Mon Aug 13, 2012 12:17 am
by Rubbermancer
ummmmmyeeeerrrrrghhaaaaaaaa TAILS AGAIN!