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stuper powers...by post

PostPosted: Fri Jul 06, 2012 7:59 pm
by kumakami
if you don't know this play-for RGP, its silly and uses both ro-shan-bo (rock-paper-sisors) or flip a coin. character creation is random and silly.

origin: roll 2d6 then 2d6 then one last 2d6

turn-ons (think merits): 2d6

turn-offs (think flaws); 2d6

powers: roll d100/% three times recording each result.

post each and I'll give you your character, think of a good name and once I get at least 2 players we will start!!

Re: stuper powers...by post

PostPosted: Wed Jul 11, 2012 6:37 pm
by kumakami
and no takers....dis. ;)

Re: stuper powers...by post

PostPosted: Thu Jul 12, 2012 7:05 am
by Onix
Sorry man, busy and all.

origin: 8, 10, 3

turn-ons (think merits): 10

turn-offs (think flaws); 5

edit: Woops, missed my powers. Kinda pointless without that.
11, 64, 30

Re: stuper powers...by post

PostPosted: Thu Jul 12, 2012 1:20 pm
by Rubbermancer
You had me at random and silly. Here goes...


origin: 6, 7, 6

turn-ons: 10

turn-offs: 3 (lucky, I guess?)

powers: 93, 62, 60 (wow...)

(If those are too lucky for this game, I'll be happy to roll again.)

Re: stuper powers...by post

PostPosted: Fri Jul 13, 2012 1:03 am
by kumakami
Onix:

origin: the free clinic diagnosed you with a chronic case of.. Satanic Kumquats!
turn-ons : Spin Doctors (an army of p[ain image consultants materialize out of nowhere when you screw up. halve media multipliers for BAD POINTS ONLY)

turn-offs : Evil Alien smbiote costume (you have a smart suit that you can't take off. Good news with a coin-toss you can shift into a few useful options. bad news five idetical coin-tosses after the fist time you use it...and I takes over your min and goes postal. the 2nd time you use it 4 tosses..and so on till the fifth time you use it at which poin geting heads will set you of each time....till you friends catch, strip, and sell the suit to good will!)
powers: Locate 24 hr gas statios and stores, pied-piper karaoke, & instant vacation.


Rubbermancer:

origin:COming home on christmass eve your SUV rolled over onto a... MAGICAL Jehova's Witness!
turn-ons : same as onix roll again
turn-offs : Conspiracy theorists (Your hate club has reached semi-professional level. These sexless geeks blame you for everything from Martin luther king jr's death to cattle mutilations to new coke. they are always trying to ruin you and your life, have a rock-paper-scissors with the BMD to see if every tenth person you meet is one)

powers:ballistic bloody nose, acid blood, & nutcracker thighs.


all you guys need is super names and battle crys ( and that reroll)

side note there are no "good" or "bad" powers there all very odd.

Re: stuper powers...by post

PostPosted: Fri Jul 13, 2012 6:34 pm
by Rubbermancer
Ha! Fun. Rerolled 11. My super name will be "Wimberleigh Swicket", and my battle cry will be "Woe betide ye, sexless mortals!"

Re: stuper powers...by post

PostPosted: Sat Jul 14, 2012 1:13 am
by kumakami
ok then

Onix:

origin: the free clinic diagnosed you with a chronic case of.. Satanic Kumquats!

turn-ons : Spin Doctors (an army of p[ain image consultants materialize out of nowhere when you screw up. halve media multipliers for BAD POINTS ONLY)

turn-offs : Evil Alien smbiote costume (you have a smart suit that you can't take off. Good news with a coin-toss you can shift into a few useful options. bad news five idetical coin-tosses after the fist time you use it...and I takes over your min and goes postal. the 2nd time you use it 4 tosses..and so on till the fifth time you use it at which poin geting heads will set you of each time....till you friends catch, strip, and sell the suit to good will!)

powers: Locate 24 hr gas statios and stores, pied-piper karaoke, & instant vacation.

Wimberleigh Swicket: "Woe betide ye, sexless mortals!"

origin:COming home on christmass eve your SUV rolled over onto a... MAGICAL Jehova's Witness!

turn-ons : super-genius friend (one of your childhood friends in an inventor.you can visit them for pseudo-science advice, plot hooks, or ONCE per adventure gain a device that duplicates another stuper power....after the first use flip a coin each time, if it fails the device explodes in your face)

turn-offs : Conspiracy theorists (Your hate club has reached semi-professional level. These sexless geeks blame you for everything from Martin luther king jr's death to cattle mutilations to new coke. they are always trying to ruin you and your life, have a rock-paper-scissors with the BMD to see if every tenth person you meet is one)

powers:ballistic bloody nose, acid blood, & nutcracker thighs.

Re: stuper powers...by post

PostPosted: Sun Jul 15, 2012 2:54 pm
by kumakami
onix...poke poke... need you super name and battle cry!!!

Re: stuper powers...by post

PostPosted: Wed Jul 18, 2012 2:30 am
by Rubbermancer
BTW, leaving for Finland in... half an hour. So I won't be on for a week or so.

Re: stuper powers...by post

PostPosted: Thu Jul 19, 2012 1:26 am
by kumakami
ok thank you for the heads up