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Re: Competition idea: Mod-a-Game

PostPosted: Fri Dec 30, 2011 5:50 am
by vulpinoid
I love me a 1km1kt competition...looking forward to it.

Re: Competition idea: Mod-a-Game

PostPosted: Wed Jan 25, 2012 5:48 pm
by Malckuss
As a newcomer to 1KM1KT (as you can see by my 1st post status...go me!) I'd like to cut my teeth on a revising competition. If the game in question is not available to mod, I have another suggestion to make: Risus. I know it's not a 1KM1KT game, but S.John Ross continues to advocate people futzing with his 6 page game and even has a repository on his page to link to all of the different kinds of Risus. Best of all it's a neat little d6 system that has vast potential to be pushed in different directions. Just my 2d6. *chucks dice*

Re: Competition idea: Mod-a-Game

PostPosted: Thu Jan 26, 2012 4:47 am
by Rob Lang
Hi Malckuss and welcome!
Risus would be cool but perhaps a bit easy because it's simple and too generic. I'd prefer to see more challenging games taken on.

Re: Competition idea: Mod-a-Game

PostPosted: Thu Jan 26, 2012 8:34 am
by Malckuss
Well, if it's a challenge you want, then lets fix the Palladium System :mrgreen:

Re: Competition idea: Mod-a-Game

PostPosted: Thu Jan 26, 2012 9:06 am
by Rob Lang
It's a worthwhile challenge I want. ;)

Re: Competition idea: Mod-a-Game

PostPosted: Thu Jan 26, 2012 11:41 am
by Onix
Amen. :lol:

Re: Competition idea: Mod-a-Game

PostPosted: Thu Jan 26, 2012 12:00 pm
by Chainsaw Aardvark
Most of my games, or at very least, the very first (XenoExodous) show signs of being just that. I still like multiple scales of damage, just with a bit more sense than the MDC/SDC divide.

Re: Competition idea: Mod-a-Game

PostPosted: Thu Feb 23, 2012 10:49 am
by koipond
Maybe it's worth listing some by what the judges think are challenging? I mean set your standard of difficulty, you know?