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Realm of Heros

PostPosted: Sat Oct 19, 2013 3:45 pm
by Anastylos
So I was thinking about diceless mechanics for a rpg. I wanted to make a tradingcardlike/bordgamelike game. Since it includes numbers it is not fitting for the 24 hour project. It will involve six classes: warrior (tank), ranger (DD), priest (healer), paladin (tank/healer), babarian (Tank/DD) and summoner. Each class will have a unique ability, two unique cards, and fife cards they share with another class.

I will write more tomorrow, since it is late and I need to sleep.

Re: Realm of Heros

PostPosted: Sun Oct 20, 2013 9:48 am
by Chainsaw Aardvark
Any game can be a 24 hour project. Our contest for November just happens to combine the time limitation with extra criteria.

If you're focusing on multiple cards, taking time to make it right isn't a bad thing - so long as you finish.

Its nice that you're using the recognizable classes for quick familiarity, but it might be in your best interest to change up a few elements to make your game and its world more unique. Perhaps rangers rely on their arrows and darts to deliver poisons brewed from natural sources, and are thus more focused on damage over time or status effects than just being fighters who stand in the back. Or including an honor bound warrior (samurai?) that can force certain opponents into one on one duels - thus the enemy either fights honestly and ignores the mage, or is dishonored and suffers some penalty.

Re: Realm of Heros

PostPosted: Fri Oct 25, 2013 8:51 am
by Anastylos
I had school and was not at home, so sorry that it took me such long to response.

I was thinking about a "Taunt" card for the warrior forcing the enemy to attack him. I want to make the classes unique. dot damage seems quite fitting for a ranger.
If you have wound tokens at the beginn of your turn you remove two (or one if you only have one) and lose an equal amount of life.

Ranger:

Special Attack: Deal two Damage to an enemy with at least one wound.
Passive: Every Attack that deals wound damage deals another wound.

Cards:

Torture: Cost 3 Mana, Every player that has at least one wound token gains an additional wound token.
Throwing Daggers Deal one damage to each enemy

Healing Salve (ranger/priest card) : Remove all wounds from a player of your choice
Wound Elemental (ranger/summoner): Till the end of your next turn all attacks that deal at least one wound deal an additional wound.
Deep Cut (ranger/paladin): Deal two wounds to an enemy.
Poisond Blade (ranger/warrior): Deal a wound to an enemy he has to attack you on his next turn.
Death BlowDeal one damage to you, then deal four wounds to an enemy with at least one wound

Will think about the other classes later.