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Re: Pass The Parcel RPG creation

PostPosted: Fri Feb 12, 2016 2:33 am
by Rob Lang
BOOM! This is exciting. I only put a seed into the zip....

Re: Pass The Parcel RPG creation

PostPosted: Fri Feb 26, 2016 3:25 am
by Evil Scientist
How's the parcel?

Re: Pass The Parcel RPG creation

PostPosted: Sat Feb 27, 2016 3:56 pm
by maledictus
Chainsaw Aardvark has it. I don't think he has logged in yet.

Re: Pass The Parcel RPG creation

PostPosted: Sun Feb 28, 2016 2:12 am
by Evil Scientist
Maybe we can e-mail it to him? Rob probably has his e-mail on file.

Re: Pass The Parcel RPG creation

PostPosted: Mon Feb 29, 2016 3:30 am
by Rob Lang
I'll pop him a message. :)

Re: Pass The Parcel RPG creation

PostPosted: Mon Feb 29, 2016 10:58 pm
by Chainsaw Aardvark
Got the package earlier today, and have been thinking it over. How much should I be doing, and are we doing the sections in order? I didn't think that particular franchise crossed the Pond much - but a system combining cards and dice seems appropriate.

Re: Pass The Parcel RPG creation

PostPosted: Tue Mar 01, 2016 1:30 am
by Evil Scientist
As far as I understand, there are no restrictions. You can do any part, in any order - system, setting, fluff, art. The same goes for the amount of changes. What you see now was created by three people before you (Rob, me, maledictus). Rob gave me a story seed, a very basic game setting, which I tried to move into a direction by adding two paragraphs. My guideline was that I wanted to make a contribution, but keep open spaces for the other collaborators to fill in with their own ideas.

Re: Pass The Parcel RPG creation

PostPosted: Tue Mar 01, 2016 8:59 am
by Rob Lang
Just get stuck in, edit/add/remove/improve as you see fit! :)

Re: Pass The Parcel RPG creation

PostPosted: Wed Mar 02, 2016 7:29 pm
by Chainsaw Aardvark
Added some ideas for stats and system, then sent it on to Kumakami

Re: Pass The Parcel RPG creation

PostPosted: Thu Mar 03, 2016 2:55 am
by Evil Scientist
Yays! :mrgreen: