Modification to the Deviant Wheel

The Deviant wheel in Icar is way of indicating how a character will respond to various situations. It deals with raw emotions, such as foolhardyness, generosity and so on. It's only a guide for the players and for the GM when applying roleplaying points. There are no mechanics rigged to it.
Some of the deviant wheel items have worked better than others. Generous/Selfish is one pair that I don't think works too well because super-selfish characters don't work well in most gaming group. Foolhardy is an example of a good one. Firery/Calm should really be controlled by the Soul stat, because you roll Soul to see if the characte panics.
They are all generic to human nature and would apply today. However, Icar has some special philosophies that could be charted on the deviant wheel. The obvious one is Technologist/Humanist. A Technologist believes in human augmentation and automaton rights, a humanist believes in nature and human only societies. The other one I think might be quite good is Loyal or Anarchist. Loyal people would believe in the Imperium and Anarchists believe the Imperium is rubbish.
The Deviant wheel has been really good for sparking in-character conversations between players. A foolhardy character might run in get embroiled in something, against the desires of the prudent character. I want to improve the deviant wheel to help those sort of interactions. By adding philosophical points of view onto the deviant wheel will highlight them and also allow the players to disagree on principle, rather disagreeing because your personality is that way.
All comments and critique welcome!
Some of the deviant wheel items have worked better than others. Generous/Selfish is one pair that I don't think works too well because super-selfish characters don't work well in most gaming group. Foolhardy is an example of a good one. Firery/Calm should really be controlled by the Soul stat, because you roll Soul to see if the characte panics.
They are all generic to human nature and would apply today. However, Icar has some special philosophies that could be charted on the deviant wheel. The obvious one is Technologist/Humanist. A Technologist believes in human augmentation and automaton rights, a humanist believes in nature and human only societies. The other one I think might be quite good is Loyal or Anarchist. Loyal people would believe in the Imperium and Anarchists believe the Imperium is rubbish.
The Deviant wheel has been really good for sparking in-character conversations between players. A foolhardy character might run in get embroiled in something, against the desires of the prudent character. I want to improve the deviant wheel to help those sort of interactions. By adding philosophical points of view onto the deviant wheel will highlight them and also allow the players to disagree on principle, rather disagreeing because your personality is that way.
All comments and critique welcome!