I'm toying with the idea of refactoring the blast factors of weapons and ammo to give more variety. I will have a maximum blast factor for each type of ammo and a BF of 100 will still be energy weapons (with shields at 99 still). I was thinking of moving 7.4 up to 75 and then scaling all the others. This makes a much better range of the 1-100 than I am at the moment.
Weapons will factor more in BF now too. Not all chain guns will be at 45. Generally speaking: Fast firing ones will have a lower BF and slow firing ones will have a higher BF. Of course, pigging expensive weapons will be both high penetration and fast firing. Damage, of course, will vary too.
Byrn - I'll be using that spreadsheet to work out all the new values.
Thoughts? Fears?