Hey Doc, thanks for the extra questions. As always, the feedback gets built back into the next version of the rules. Thanks for helping make it strong. Right, enough waffle, on with some answers.
Sorry about the Scav book being a bit out of date. In Version 4, it's getting a overhaul and built into the main book. I like the idea of 'boring nature of ship life'. It's a good point. I imagine people spending a lot of time on Gaia during journeys.
As for skills, feel free to make a new one! A thrown skill would be a good idea but I wonder how much chucking something actually comes into the games I play. Most of the time my players use grenades, they're either secreted into the pockets of enemies or fired at range. Grenades, like everything else in Icar, are lethal.
'Brick Shit House' is a UK colloquialism for a very large, strong person. In this special case, their Battle
can go over 10. This is the same for Meat. Psychothetrics can go above and beyond the normal rules because they are rolled randomly. There is also a roleplaying element to this. A BSH is a very large human, imposing and perhaps a bit terrifying to other humans. It's perhaps more impressive to someone that they can be big and strong without Bionics.
The descriptions in the Elements are poor at the moment. In Version 4, I've broken the Psychotheatrics out of the table and have wordy text descriptions too.
Keep the questions coming!
