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More ??

PostPosted: Thu Apr 01, 2010 9:47 pm
by DOC_Agren
2 of them.. from tonights game, 1st firefight game
Damaging the Target
The maximum damage done to the target is the Rounds fired multiplied by the Damage.
Damage Done = Rounds Fired x Damage
However, this damage is affected by the difference between the Blast Factor (BF) of the weapon and the Armour Rating (AR) of the Armour. The alteration is as follows:
1. If BF > AR then all damage is applied.
2. If BF < AR then 1/10 damage is applied.

What if the BF = AR, how much damage do u get?

Psychotheatrics #89 Spatially Aware
Effect: Does not take firing modifiers
Description: Your character can judge distances so well that you no longer have trouble shooting moving targets.

So does that mean get none of the mods from to hit chart pg 53/54, neither the Good or the Bad? What about mods from the weapon for Ranges?

Re: More ??

PostPosted: Fri Apr 02, 2010 6:38 pm
by Rob Lang
Was the firefight good? Did it run smoothly? Any sticking points? I'll improve the version 4 rules if you have any tips!

1. BF > AR, all the damage. Otherwise, 1/10 (knock a zero off).
2. Spatially aware is all the bad mods bar the weapon ones. So, if you're running around, or shooting out of a moving car, or at a target in cover etc, then you don't get the mods. If you're aiming (a good mod), you get it.

Re: More ??

PostPosted: Fri Apr 02, 2010 6:38 pm
by Rob Lang
A question right back at you... did everyone take 3 psychotheatrics?

Re: More ??

PostPosted: Fri Apr 02, 2010 8:42 pm
by DOC_Agren

Re: More ??

PostPosted: Sat Apr 03, 2010 5:37 am
by Rob Lang

Re: More ??

PostPosted: Sat Apr 03, 2010 11:38 am
by DOC_Agren
There is only 1 change to them that I would like.. Mix the Good and the Bad up so all 1-50 aren't "Bad" and 51-100 are "Good"

Re: More ??

PostPosted: Sun Apr 04, 2010 8:10 am
by Rob Lang
I considered that but I liked the idea that when you see the dice rolled, you know whether it is going to be good or bad!

Re: More ??

PostPosted: Thu Apr 08, 2010 10:05 pm
by DOC_Agren
OKAY we got more:

Under unarmed combat: Break is listed at 20% Stun. Can U explain this a little clearer. We finally decided that it had to be 20 points of stun, or should it have been 20% of Meat Damage done? Or even something else totally

And Stun Damage.. How do u recover it and at what speed.

Re: More ??

PostPosted: Fri Apr 09, 2010 5:33 am
by Rob Lang
You got it right! Break does 20 points of stun - no damage. It's not very realistic and is being removed from V4.
Stun is recovered at 10 a turn if you're not doing any other action or using a skill. You have to rest for a bit. That's already explained in V4 much better.

Thanks again for the feedback. I hope punches whizzed through the air, cracked against skulls and people were stomped into the ground! :)

Re: More ??

PostPosted: Fri Apr 09, 2010 5:03 pm
by randolph
oh yes indeed! and an NPC who learned the hard way that skealatal laminate does zip to help against oh 180
points of stun.....to the groin. should have bought a cup. twas a Rail fight sceanario you see and somehow none of those got blocked.