Close Combat: Why I don't like "Break"

I mentioned that Version 4 will not have a 'Break' move in it. DOC mentioned that he rather liked Break as a move. I don't like break as a move because it rather stunts the flow of combat. The aim of close combat sequences is to have a flow of kicks, punches and knock-downs. None of the moves specifically change the physiology of the combatants - most lead to a gradual reduction of Stun until one is unconscious.
Break is different: It does 20% Stun (regardless of your Meat Attribute) and does Meat in Damage. However, common sense can also be brought in here. If you've done four breaks on an opponent, surely they are dead? Or in real trouble because they're running out of limbs. If you break someone's neck or spine, the fight is over. Much of roleplaying relies on common sense to fill in those gaps that making rules for would be too unruly.
It also leads to the combo: Hold, Break, Break - which for a Meat of 6 does 40 Stun and 12 damage. That's rather a lot of damage for fist-fighting. Compared to all of the other moves, it's wildly overpowered. You have to be Arnie The Governator to do 20 points of stun to someone with a kick or stamp but even the weediest weed can do a Break.
This makes the core of Close Combat very simple indeed however complexity is then added using the Street Fighting, Akarak Art, the brutal Rail Fighting and Gun Fu.
Break is different: It does 20% Stun (regardless of your Meat Attribute) and does Meat in Damage. However, common sense can also be brought in here. If you've done four breaks on an opponent, surely they are dead? Or in real trouble because they're running out of limbs. If you break someone's neck or spine, the fight is over. Much of roleplaying relies on common sense to fill in those gaps that making rules for would be too unruly.
It also leads to the combo: Hold, Break, Break - which for a Meat of 6 does 40 Stun and 12 damage. That's rather a lot of damage for fist-fighting. Compared to all of the other moves, it's wildly overpowered. You have to be Arnie The Governator to do 20 points of stun to someone with a kick or stamp but even the weediest weed can do a Break.
This makes the core of Close Combat very simple indeed however complexity is then added using the Street Fighting, Akarak Art, the brutal Rail Fighting and Gun Fu.