Page 4 of 6

Re: Skeletons

PostPosted: Sun Jan 16, 2011 9:07 am
by DOC_Agren
okay, I can see that with the Languages.

why use on Wit as a base for the skills?

Re: Skeletons

PostPosted: Sun Jan 16, 2011 3:08 pm
by Rob Lang
Ooops! That's an error. Well spotted. ;)

Re: Skeletons

PostPosted: Mon Jan 17, 2011 4:32 pm
by DOC_Agren

Re: Skeletons

PostPosted: Tue Jan 18, 2011 3:54 am
by Rob Lang
Like that but with different stats. Not had a chance to update the rulebook yet (was chatting to Byrn last night about weapon balance and 3D modeling), once I do that I'll post up the result! :)

Re: Skeletons

PostPosted: Tue Mar 29, 2011 1:28 pm
by DOC_Agren
Rob,
Bump for the question as our group is getting together again soon

Re: Skeletons

PostPosted: Wed Mar 30, 2011 6:41 am
by Rob Lang
Are you starting with new characters?

Re: Skeletons

PostPosted: Wed Mar 30, 2011 7:20 pm
by DOC_Agren
We may have a new player joining us, if all goes good

Re: Skeletons

PostPosted: Thu Mar 31, 2011 8:05 am
by Rob Lang
Would you like a new copy of the V4 rulebook? I think the one on the website isn't as complete as the one on my HD at home.

Re: Skeletons

PostPosted: Thu Mar 31, 2011 3:30 pm
by misterecho
why not finish it off, then send him the completed article, so then we no longer have to worry about version control!

Re: Skeletons

PostPosted: Fri Apr 01, 2011 4:20 am
by Rob Lang
The version I have at home is in a terrible state. I can copy the skeletons out, tho.