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Macromechanics

PostPosted: Fri Sep 17, 2010 11:56 am
by DOC_Agren
Okay Rob, gone looking today trying to figure out what this skill is from Colony Technician package.

Okay Really the reason I was looking is my PC Juan is setting up a "False Ship Paper" as a Colony Tech, after all a Tech can get into fights easier then a Security Officer.. and I thought U know maybe it help if he could "talk" the talk... hopeful not every do the job for real. After all, only less things get really critical, he is no longer allowed to help on the bridge or with any tech issues. Okay so he happened to push the wrong button and opened a Zero G Bay shortly before we hit FTL. It wasn't his fault.

Re: Macromechanics

PostPosted: Fri Sep 17, 2010 11:59 am
by DOC_Agren
never mind Rob, wasn't think of it as academic skill... I was think mechanical skills!!

Re: Macromechanics

PostPosted: Tue Sep 21, 2010 9:59 am
by Rob Lang
Would it be helpful if I mark the skill tree they exist in on the skeleton? For example: Macromechanics (Academic) A simple change that might have made your life a little easier!

Re: Macromechanics

PostPosted: Tue Sep 21, 2010 11:54 am
by viziel
might be a standard to use anywhere a skill is mentioned...

Re: Macromechanics

PostPosted: Tue Sep 21, 2010 3:27 pm
by DOC_Agren