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Falling Damage?

PostPosted: Fri Jan 14, 2011 10:35 am
by DOC_Agren
Rob,

We looked last night and couldn't find it. It came from a part of the game when someone took a great chance and ahh did something stupid.

Re: Falling Damage?

PostPosted: Sun Jan 16, 2011 8:39 am
by Rob Lang
You're right! I took them out of the rules some time back because it was difficult to judge and too lethal. It's very much up to the GM (that's where there are no rules). The problems arise when dealing generally with 'hitting things', including being run over, having something heavy dropped on you or being sat on. Also, armour makes things complex. I'll give an idea of what I'd do but these are very much rules of thumb and not optional official rules.

Falling
Damage for every 5m you fall over 5m: 20 HP to a single location and 30 Stun. Maximum of 2000 points of damage (a little less than what you'd get going at terminal velocity).
For example: I fall 15m (10m over the minimum 5), I take 40 HP to a single location (mashing it, hope its not your head) and 60 Stun (making me very dizzy).

Being run over
Take 1 HP for every 1 MPH the object is going and take the same stun.

Normal Armour
Stun is subtracted from the armour but damage is subtracted from the character's body.

Powered Armour
The armour takes damage and stun.

Bionics
Falling is mostly an inconvenience.

Acrobatics
Acrobats who pass the Skill check take half damage and no Stun from falling.