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Stun??

PostPosted: Tue Jan 18, 2011 2:18 pm
by DOC_Agren
why in 4th did u drop the +50 to a character's stun!

Re: Stun??

PostPosted: Mon Jan 24, 2011 3:54 am
by Rob Lang
Balance. To make fist fights go that much quicker and to give more prominence to the Meat statistic. Stun is only really used when you're in close combat, if you get shot in a fire fight, you have to be bionic to not shrug off the Stun.

Re: Stun??

PostPosted: Wed Jan 26, 2011 7:00 pm
by DOC_Agren
may I suggest that u keep it for PC and drop it for NPC as give the PC that extra bit of survival in hand to hand

Re: Stun??

PostPosted: Thu Jan 27, 2011 8:21 am
by Rob Lang
I'll be leaving it as is because v4 comes with a fat bionics section where you can have your Stun increased through modifications.

We had a moment in the last campaign where two relatively low Meat people were trying to beat each other up in a lift. They might have retired before finishing the fight. Removing the 50 offset means that low Meat characters can't stand a beating for 10 turns from a non-fighting-specific medium character.

Of course, the big caveat is please do house-rule the hell out of it! :)

Re: Stun??

PostPosted: Thu Jan 27, 2011 8:43 am
by Byrn
As the PC involved in the said fight, I'd have to agree.

Both people had battles in the 2-4 range and middling meats. It was basically a competition of who wouldn't miss, and the damage being done was in the single digits per round each way (due to all the missing). This is suitably comical but flailing at each other for tens of rounds is a bit much.

The +50 was mainly put in there for backwards compatablity with the existing system when it was shifted from 100 (fixed) to meat based. In V4 all the numbers have been rebalanced so it should be fine I reckon.

Re: Stun??

PostPosted: Thu Jan 27, 2011 9:02 am
by Rob Lang
I did wonder if it was you, Byrn - uncharacteristically getting your pacifist character into a fight in a lift with an old(ish) man. Typically, no guns were involved - I think it was because the rest of the team had an appropriate fate worse than death if I remember?

I really must get that actual play comic online.

Re: Stun??

PostPosted: Thu Jan 27, 2011 3:54 pm
by DOC_Agren

Re: Stun??

PostPosted: Fri Jan 28, 2011 2:35 am
by Byrn
Its page 43 in the comic mate :)


mmm, bionics good.

Re: Stun??

PostPosted: Fri Jan 28, 2011 10:43 pm
by DOC_Agren

Re: Stun??

PostPosted: Sat Jan 29, 2011 11:43 am
by Rob Lang
When I last ran a campaign (streetpunk setting), I enjoyed it so much, I wrote up my GM notes into a comic and have it to the players as something of a thank you. I got books made by Lulu and everything. It charts the stories, running jokes and also what was going on behind the scenes.

I really must fix the typos and get it uploaded onto the Blog.