Quick question about shields

Hello,
I have just read through the Icar RPG and I must congratulate you on a job well done. The setting is rich but malleable enough for your own campaign and the rules are just the right balance between complexity and playability. I hate rules-lite system.
Alright, the only big problem I have at the present moment is with personal shields. As I understand the rules, you can buy a personal shield for 1800 that will have an AR or 100 and can absorb 2000 HP per turn. With the 1/10th rule, that means you can absorb 20 000 HP per turn if nobody has an energy weapon to aim at you. That makes you almost impervious to all weapons and renders the use of armor obsolete. I understand that energy weapons are rare and can bring down a shield in one hit but it still seem broken.
Did I understand the rules correctly?
Thanks in advance and keep up the good work
I have just read through the Icar RPG and I must congratulate you on a job well done. The setting is rich but malleable enough for your own campaign and the rules are just the right balance between complexity and playability. I hate rules-lite system.
Alright, the only big problem I have at the present moment is with personal shields. As I understand the rules, you can buy a personal shield for 1800 that will have an AR or 100 and can absorb 2000 HP per turn. With the 1/10th rule, that means you can absorb 20 000 HP per turn if nobody has an energy weapon to aim at you. That makes you almost impervious to all weapons and renders the use of armor obsolete. I understand that energy weapons are rare and can bring down a shield in one hit but it still seem broken.
Did I understand the rules correctly?
Thanks in advance and keep up the good work
