Page 1 of 1

Droid Mk5 - Micro hovertank

PostPosted: Mon Jan 05, 2015 4:27 pm
by Rob Lang
It seems like I've been sketching this one for ever. It's smaller than the Mk3 (only 1.5m at its longest) and suffers from not enough ammunition - but it can fly. Perfect for zero-g combat and ideal for GMs who love to catch the players off guard by having the Droid appear in the very last place you would expect it; even by sneaking through the Mesh ducting.

It's a Droid that fills a gap for me, I want it to sneak up on my players and cause havoc. I want it in small spaces. I want the Droids to be less predictable and the Mk5 gives me that. The downside, it's not very large for ammo!

Image

Re: Droid Mk5 - Micro hovertank

PostPosted: Mon Jan 05, 2015 6:21 pm
by Onix
You can always fix the ammo problem by having more of them. :lol:

Re: Droid Mk5 - Micro hovertank

PostPosted: Tue Jan 06, 2015 2:49 am
by Evil Scientist
...or by giving them a weapon that is not heavily ammo dependent. Or by sending out mixed groups of hovertanks and "close-combat hovertanks" to support them.

Image

Re: Droid Mk5 - Micro hovertank

PostPosted: Tue Jan 06, 2015 5:59 am
by Rob Lang
I like the flaw. I also like the idea of "More of them!". I need to have flaws in the Droids because they were never really finished in design or tested by humans. I like the solution of having more - you can always have more! I also like the idea of a machine that can improvise but has never had to work out how to fight without guns!

ES: Love a bit of robot wars.

Re: Droid Mk5 - Micro hovertank

PostPosted: Tue Jan 06, 2015 6:53 am
by Evil Scientist
Yeah, let the players sort out those design flaws after capturing a few drones :mrgreen: