Deep Space Campaign starting

So I'm beginning my new Icar campaign this September and I'm really excited! I've started a new setting document (it's really rough right now) for the players to read and get thinking about their characters. It's really rough (and hosted on Google docs).
You can grab it here: https://drive.google.com/file/d/0B2ThEb ... sp=sharing
Big challenge
Going into deep space without hitting cliche left, right and centre is really hard. I'm going to be reusing a lot ideas I couldn't justify in my last couple of campaigns. To bind all the events together, I need the player characters to be well fleshed out before they get into deep space because the players will need to understand their character. It's all very well being shown a crazy blob that eats cities but unless you know the sort of character you are, you won't know how to react.
In more familiar settings, it's fine to think-out the character as you go but here the players will need some guidance from their own back story.
You can grab it here: https://drive.google.com/file/d/0B2ThEb ... sp=sharing
Big challenge
Going into deep space without hitting cliche left, right and centre is really hard. I'm going to be reusing a lot ideas I couldn't justify in my last couple of campaigns. To bind all the events together, I need the player characters to be well fleshed out before they get into deep space because the players will need to understand their character. It's all very well being shown a crazy blob that eats cities but unless you know the sort of character you are, you won't know how to react.
In more familiar settings, it's fine to think-out the character as you go but here the players will need some guidance from their own back story.