Onix wrote:I've come to the philosophy to reward a good roll rather than penalize a poor one. It amps up the excitement of the game.
Byrn wrote:recording all ships initiative roll modifiers ... marking disabled systems with a star when they are hit ...
Byrn wrote:upgrading to strike through at the end of the round to avoid having to remember which systems the engineering team can try to fix
Byrn wrote:until the shields are down the crew would just be selecting a target
"Shoot the Grav Engine so they can't flee"
"Leave the Grav Engine so that they can flee and we can follow them."
"Do I fix the grav engine first or bring weapons back online?"
Rob Lang wrote:I wonder what was going through my head on the day that I wrote the rules up. Perhaps I just hated people?
Rob Lang wrote:That's the Pilot's role. Shut up. Roll dice, be the bane of existence. I don't like this at all. There is no tactical choice for the pilot at all.
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