Version 5 update with a sneeky peek
Posted: Sat Dec 03, 2016 2:39 pm
So I've been working through the changes for version 5 and have got as far as the Skills in character generation. This is quite a large undertaking! I have been brutal with the pruning, cutting down to the bare minimum of what skills I see the players using. I'm not grouping the trees by skill type anymore. The amount of rules I'm cutting away is humungous - leaving more room for flavour and bionics.
Skills will have a value between 1 and 5 and the caveat with the tree is that a higher epoch skill cannot have a greater level than a lower epoch. Where attribute raising will require you spend RP for the level you're going to, skills are simply 1-for-1.
I'm not sure if I like them being centre-aligned. I'll have a play with that another time.
Skills will have a value between 1 and 5 and the caveat with the tree is that a higher epoch skill cannot have a greater level than a lower epoch. Where attribute raising will require you spend RP for the level you're going to, skills are simply 1-for-1.
I'm not sure if I like them being centre-aligned. I'll have a play with that another time.